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We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

This paper introduces a new algorithm for the induction if complex finite state automata from samples of behavior. The algorithm is based on information theoretic principles. The algorithm reduces the search space by many orders of…

Artificial Intelligence · Computer Science 2013-02-08 Matthew S. Collins , Jonathan Oliver

Finite objects and more specifically finite games are formalized using induction, whereas infinite objects are formalized using coinduction. In this article, after an introduction to the concept of coinduction, we revisit on infinite…

Computer Science and Game Theory · Computer Science 2009-04-28 Pierre Lescanne

We propose a method for automatically generating abstract transformers for static analysis by abstract interpretation. The method focuses on linear constraints on programs operating on rational, real or floating-point variables and…

Logic in Computer Science · Computer Science 2019-03-14 David Monniaux

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

Context-sensitive global analysis of large code bases can be expensive, which can make its use impractical during software development. However, there are many situations in which modifications are small and isolated within a few…

Programming Languages · Computer Science 2021-07-01 Isabel Garcia-Contreras , Jose F. Morales , Manuel V. Hermenegildo

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

We present a new game semantics for Martin-L\"of type theory (MLTT), our aim is to give a mathematical and intensional explanation of MLTT. Specifically, we propose a category with families of a novel variant of games, which induces a…

Logic in Computer Science · Computer Science 2021-06-18 Norihiro Yamada

This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…

Logic · Mathematics 2008-01-18 Dominic Hughes

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

Computer Science and Game Theory · Computer Science 2023-06-22 Pierre Ohlmann

We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our…

Computer Science and Game Theory · Computer Science 2020-11-03 Daniel Neider , Oliver Markgraf

This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding…

Optimization and Control · Mathematics 2023-01-23 Shicong Cen , Yuting Wei , Yuejie Chi

We develop the linear programming approach to mean-field games in a general setting. This relaxed control approach allows to prove existence results under weak assumptions, and lends itself well to numerical implementation. We consider…

Optimization and Control · Mathematics 2020-11-24 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the…

Computer Science and Game Theory · Computer Science 2015-06-15 Dietmar Berwanger , Marie van den Bogaard

This paper addresses the problem of stabilization for infinite-dimensional systems. In particular, we design nonlinear stabilizers for both linear and nonlinear abstract systems. We focus on two classes of systems: the first class comprises…

Systems and Control · Electrical Eng. & Systems 2025-09-19 Kamal Fenza , Moussa Labbadi , Mohamed Ouzahra

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

Optimization and Control · Mathematics 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

State space is widely used for modeling power systems and analyzing their dynamics but it is limited to representing causal and proper systems in which the number of zeros does not exceed the number of poles. In other words, the system…

Systems and Control · Electrical Eng. & Systems 2024-02-15 Yitong Li , Timothy C. Green , Yunjie Gu

Synthesizing programs from examples requires searching over a vast, combinatorial space of possible programs. In this search process, a key challenge is representing the behavior of a partially written program before it can be executed, to…

Programming Languages · Computer Science 2021-04-21 Maxwell Nye , Yewen Pu , Matthew Bowers , Jacob Andreas , Joshua B. Tenenbaum , Armando Solar-Lezama

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games…

Machine learning (ML) is successful in achieving human-level performance in various fields. However, it lacks the ability to explain an outcome due to its black-box nature. While existing explainable ML is promising, almost all of these…

Machine Learning · Computer Science 2021-03-23 Zhixin Pan , Prabhat Mishra