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Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

The study of hand-object interaction requires generating viable grasp poses for high-dimensional multi-finger models, often relying on analytic grasp synthesis which tends to produce brittle and unnatural results. This paper presents…

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Michalis Lazarou , Bo Li , Tania Stathaki

The sharp increase in data-related expenses has motivated research into condensing datasets while retaining the most informative features. Dataset distillation has thus recently come to the fore. This paradigm generates synthetic datasets…

Machine Learning · Computer Science 2024-11-20 Jiawei Du , Xin Zhang , Juncheng Hu , Wenxin Huang , Joey Tianyi Zhou

Shape manipulation is a central research topic in computer graphics. Topology editing, such as breaking apart connections, joining disconnected ends, and filling/opening a topological hole, is generally more challenging than geometry…

Graphics · Computer Science 2024-05-14 Yunxiao Zhang , Zixiong Wang , Zihan Zhao , Rui Xu , Shuangmin Chen , Shiqing Xin , Wenping Wang , Changhe Tu

For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Michelle Guo , Mia Tang , Hannah Cha , Ruohan Zhang , C. Karen Liu , Jiajun Wu

In this work, we aim to learn dexterous manipulation of deformable objects using multi-fingered hands. Reinforcement learning approaches for dexterous rigid object manipulation would struggle in this setting due to the complexity of physics…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Sizhe Li , Zhiao Huang , Tao Chen , Tao Du , Hao Su , Joshua B. Tenenbaum , Chuang Gan

High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-07 Tianye Li , Shichen Liu , Timo Bolkart , Jiayi Liu , Hao Li , Yajie Zhao

Face forgery detection (FFD) is devoted to detecting the authenticity of face images. Although current CNN-based works achieve outstanding performance in FFD, they are susceptible to capturing local forgery patterns generated by various…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Yaning Zhang , Qiufu Li , Zitong Yu , Linlin Shen

Most of the classical denoising methods restore clear results by selecting and averaging pixels in the noisy input. Instead of relying on hand-crafted selecting and averaging strategies, we propose to explicitly learn this process with deep…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Xiangyu Xu , Muchen Li , Wenxiu Sun

Knowledge distillation is a popular technique for transferring the knowledge from a large teacher model to a smaller student model by mimicking. However, distillation by directly aligning the feature maps between teacher and student may…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Ziwei Liu , Yongtao Wang , Xiaojie Chu

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

Model-based deep learning has achieved astounding successes due in part to the availability of large-scale real-world data. However, processing such massive amounts of data comes at a considerable cost in terms of computations, storage,…

Machine Learning · Computer Science 2023-03-28 Jiawei Du , Yidi Jiang , Vincent Y. F. Tan , Joey Tianyi Zhou , Haizhou Li

Current text-to-avatar methods often rely on implicit representations (e.g., NeRF, SDF, and DMTet), leading to 3D content that artists cannot easily edit and animate in graphics software. This paper introduces a novel framework for…

Graphics · Computer Science 2025-05-01 Duotun Wang , Hengyu Meng , Zeyu Cai , Zhijing Shao , Qianxi Liu , Lin Wang , Mingming Fan , Xiaohang Zhan , Zeyu Wang

This paper presents a deep normal filtering network, called DNF-Net, for mesh denoising. To better capture local geometry, our network processes the mesh in terms of local patches extracted from the mesh. Overall, DNF-Net is an end-to-end…

Graphics · Computer Science 2020-06-30 Xianzhi Li , Ruihui Li , Lei Zhu , Chi-Wing Fu , Pheng-Ann Heng

Many tasks in computer vision can be cast as a "label changing" problem, where the goal is to make a semantic change to the appearance of an image or some subject in an image in order to alter the class membership. Although successful…

Machine Learning · Computer Science 2016-03-21 Jacob R. Gardner , Paul Upchurch , Matt J. Kusner , Yixuan Li , Kilian Q. Weinberger , Kavita Bala , John E. Hopcroft

Visual reconstruction of fast non-rigid object deformations over time is a challenge for conventional frame-based cameras. In this paper, we propose a novel approach for reconstructing such deformations using measurements from event-based…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Yuxuan Xue , Haolong Li , Stefan Leutenegger , Jörg Stückler

We propose an end-to-end deep-learning approach for automatic rigging and retargeting of 3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR), holds three key properties: (i) NFR's expression space maintains…

Graphics · Computer Science 2023-05-16 Dafei Qin , Jun Saito , Noam Aigerman , Thibault Groueix , Taku Komura

We present a simple and effective method for 3D hand pose estimation from a single depth frame. As opposed to previous state-of-the-art methods based on holistic 3D regression, our method works on dense pixel-wise estimation. This is…

Computer Vision and Pattern Recognition · Computer Science 2017-11-27 Chengde Wan , Thomas Probst , Luc Van Gool , Angela Yao