Related papers: Mind the gap: A real-valued distance on combinator…
Exploiting the coherent medium approximation, random walk among sites distributed randomly in space is investigated when the jump rate depends on the distance between two adjacent sites. In one dimension, it is shown that when the jump rate…
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…
We consider the problem of choosing Euclidean points to maximize the sum of their weighted pairwise distances, when each point is constrained to a ball centered at the origin. We derive a dual minimization problem and show strong duality…
The paper is concerned with two-person zero-sum mean-field linear-quadratic stochastic differential games over finite horizons. By a Hilbert space method, a necessary condition and a sufficient condition are derived for the existence of an…
The main object of this paper is to investigate $\lambda$-statistically quasi-Cauchy sequences. A real valued function $f$ defined on a subset $E$ of $\textbf{R}$, the set of real numbers, is called $\lambda$-statistically ward continuous…
This paper addresses several significant gaps in the theory of restricted mis\`ere play (Plambeck, Siegel 2008), primarily in the well-studied universe of dead-ending games, $\mathcal{E}$ (Milley, Renault 2013); if a player run out of moves…
We show that a cooperative game may be decomposed into a sum of component games, one for each player, using the combinatorial Hodge decomposition on a graph. This decomposition is shown to satisfy certain efficiency, null-player, symmetry,…
We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…
After the social learning models were proposed, finding the solutions of the games becomes a well-defined mathematical question. However, almost all papers on the games and their applications are based on solutions built upon either an…
First order kinetic mean field games formally describe the Nash equilibria of deterministic differential games where agents control their acceleration, asymptotically in the limit as the number of agents tends to infinity. The known results…
We consider a surveillance-evasion game in an environment with obstacles. In such an environment, a mobile pursuer seeks to maintain the visibility with a mobile evader, who tries to get occluded from the pursuer in the shortest time…
We propose the use of the vector-valued distance to compute distances and extract geometric information from the manifold of symmetric positive definite matrices (SPD), and develop gyrovector calculus, constructing analogs of vector space…
We derive a new estimate of the size of finite sets of points in metric spaces with few distances. The following applications are considered: (1) we improve the Ray-Chaudhuri--Wilson bound of the size of uniform intersecting families of…
A comply/constrain game or a game with a Muller twist is a game where the next player is allowed to place constraints on opponent's next move. We develop a closed form formula for the Grundy value of the single-pile subtraction game where…
We introduce a general class of distances (metrics) between Markov chains, which are based on linear behaviour. This class encompasses distances given topologically (such as the total variation distance or trace distance) as well as by…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
In this article, the minimum distance of the dual $C^{\bot}$ of a functional code $C$ on an arbitrary dimensional variety $X$ over a finite field $\F_q$ is studied. The approach consists in finding minimal configurations of points on $X$…
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…
We explore a broad class of values for cooperative games in characteristic function form, known as \emph{compromise values\/}. These values efficiently allocate payoffs by linearly combining well-specified upper and lower bounds on payoffs.…
Let $(X, d)$ be a metric space and $C \subseteq 2^X$ -- a collection of special objects. In the $(X,d,C)$-chasing problem, an online player receives a sequence of online requests $\{B_t\}_{t=1}^T \subseteq C$ and responds with a trajectory…