English
Related papers

Related papers: FlowAct-R1: Towards Interactive Humanoid Video Gen…

200 papers

Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Zhiyuan Li , Chi-Man Pun , Chen Fang , Jue Wang , Xiaodong Cun

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Facing scaling laws, video data from the internet becomes increasingly important. However, collecting extensive videos that meet specific needs is extremely labor-intensive and time-consuming. In this work, we study the way to expedite this…

Artificial Intelligence · Computer Science 2025-09-26 Yidan Zhang , Mutian Xu , Yiming Hao , Kun Zhou , Jiahao Chang , Xiaoqiang Liu , Pengfei Wan , Hongbo Fu , Xiaoguang Han

We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Shanchuan Lin , Linjie Yang , Imran Saleemi , Soumyadip Sengupta

This paper proposes a multi-agent artificial intelligence system that generates response-oriented media content in real time based on audio-derived emotional signals. Unlike conventional speech emotion recognition studies that focus…

Artificial Intelligence · Computer Science 2026-01-21 HyeYoung Lee

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Anindita Ghosh , Rishabh Dabral , Vladislav Golyanik , Christian Theobalt , Philipp Slusallek

Modeling the reactive tempo of human conversation remains difficult because most audio-visual datasets portray isolated speakers delivering short monologues. We introduce \textbf{Face-to-Face with Jimmy Fallon (F2F-JF)}, a 70-hour, 14k-clip…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Ernie Chu , Vishal M. Patel

Video generation models are rapidly improving in their ability to synthesize human actions in novel contexts, holding the potential to serve as high-level planners for contextual robot control. To realize this potential, a key research…

Robotics · Computer Science 2025-12-12 James Ni , Zekai Wang , Wei Lin , Amir Bar , Yann LeCun , Trevor Darrell , Jitendra Malik , Roei Herzig

Current video generation models perform well at single-shot synthesis but struggle with multi-shot videos, facing critical challenges in maintaining character and background consistency across shots and flexibly generating videos of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Xiangyang Luo , Qingyu Li , Xiaokun Liu , Wenyu Qin , Miao Yang , Meng Wang , Pengfei Wan , Di Zhang , Kun Gai , Shao-Lun Huang

Video diffusion models provide powerful real-world simulators for embodied AI but remain limited in controllability for robotic manipulation. Recent works on trajectory-conditioned video generation address this gap but often rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Yang Bai , Liudi Yang , George Eskandar , Fengyi Shen , Mohammad Altillawi , Ziyuan Liu , Gitta Kutyniok

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Gyeongrok Oh , Jaehwan Jeong , Sieun Kim , Wonmin Byeon , Jinkyu Kim , Sungwoong Kim , Sangpil Kim

We present an efficient text-to-video generation framework based on latent diffusion models, termed MagicVideo. MagicVideo can generate smooth video clips that are concordant with the given text descriptions. Due to a novel and efficient 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Daquan Zhou , Weimin Wang , Hanshu Yan , Weiwei Lv , Yizhe Zhu , Jiashi Feng

Instructional video editing applies edits to an input video using only text prompts, enabling intuitive natural-language control. Despite rapid progress, most methods still require fixed-length inputs and substantial compute. Meanwhile,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Mohammadreza Salehi , Mehdi Noroozi , Luca Morreale , Ruchika Chavhan , Malcolm Chadwick , Alberto Gil Ramos , Abhinav Mehrotra

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Jiankang Deng , Cordelia Schmid , Stefanos Zafeiriou

Current talking-head generation has gradually shifted from GAN-based methods to diffusion-based paradigms, achieving remarkable progress in visual fidelity and temporal consistency. However, inter-frame flicker remains prevalent in existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Yuchen Deng , Xiuyang Wu , Hai-Tao Zheng , Suiyang Zhang , Yi He , Yuxing Han

Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Wonjoon Jin , Jiyun Won , Janghyeok Han , Qi Dai , Chong Luo , Seung-Hwan Baek , Sunghyun Cho

Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Ludan Ruan , Lei Tian , Chuanwei Huang , Xu Zhang , Xinyan Xiao

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Zhengwentai Sun , Keru Zheng , Chenghong Li , Hongjie Liao , Xihe Yang , Heyuan Li , Yihao Zhi , Shuliang Ning , Shuguang Cui , Xiaoguang Han
‹ Prev 1 4 5 6 7 8 10 Next ›