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Related papers: Deriving Character Logic from Storyline as Codifie…

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This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene)…

Computation and Language · Computer Science 2025-05-14 Letian Peng , Jingbo Shang

Deep Reinforcement Learning (DRL) has recently achieved significant advances in various domains. However, explaining the policy of RL agents still remains an open problem due to several factors, one being the complexity of explaining neural…

Machine Learning · Computer Science 2021-03-31 Zihan Ding , Pablo Hernandez-Leal , Gavin Weiguang Ding , Changjian Li , Ruitong Huang

When used in high-stakes settings, AI systems are expected to produce decisions that are transparent, interpretable and auditable, a requirement increasingly expected by regulations. Decision trees such as CART provide clear and verifiable…

Machine Learning · Computer Science 2026-04-07 Vincent Grari , Tim Arni , Thibault Laugel , Sylvain Lamprier , James Zou , Marcin Detyniecki

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

Robotics · Computer Science 2018-01-25 Blake Hannaford

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and…

Human-Computer Interaction · Computer Science 2018-08-29 Blake Hannaford , Randall Bly , Ian Humphreys , Mark Whipple

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

Artificial Intelligence · Computer Science 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Focusing on Random Forests, we propose a multi-armed contextual bandit recommendation framework for feature-based selection of a single shallow tree of the learned ensemble. The trained system, which works on top of the Random Forest,…

Machine Learning · Statistics 2022-07-14 Tommaso Aldinucci , Enrico Civitelli , Leonardo di Gangi , Alessandro Sestini

Behavior Trees constitute a widespread AI tool which has been successfully spun out in robotics. Their advantages include simplicity, modularity, and reusability of code. However, Behavior Trees remain a high-level decision making engine;…

Robotics · Computer Science 2020-09-01 Pilar de la Cruz , Justus Piater , Matteo Saveriano

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

With recent achievements in tasks requiring context awareness, foundation models have been adopted to treat large-scale data from electronic health record (EHR) systems. However, previous clinical recommender systems based on foundation…

Artificial Intelligence · Computer Science 2023-02-02 Seunghyun Lee , Da Young Lee , Sujeong Im , Nan Hee Kim , Sung-Min Park

This paper presents a system for procedurally generating agent-based narratives using large language models (LLMs). Users could drag and drop multiple agents and objects into a scene, with each entity automatically assigned semantic…

Graphics · Computer Science 2025-12-24 Vinayak Regmi , Christos Mousas

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. However as initially implemented, behavior trees are static plans. This paper adds to recent literature exploring the…

Robotics · Computer Science 2016-07-01 Blake Hannaford , Danying Hu , Dianmu Zhang , Yangming Li

Gradient-based approaches in reinforcement learning (RL) have achieved tremendous success in learning policies for autonomous vehicles. While the performance of these approaches warrants real-world adoption, these policies lack…

Machine Learning · Computer Science 2023-08-01 Rohan Paleja , Yaru Niu , Andrew Silva , Chace Ritchie , Sugju Choi , Matthew Gombolay

Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for…

Machine Learning · Computer Science 2024-01-23 Hector Kohler , Riad Akrour , Philippe Preux

The advancement of robots, particularly those functioning in complex human-centric environments, relies on control solutions that are driven by machine learning. Understanding how learning-based controllers make decisions is crucial since…

Machine Learning · Computer Science 2023-11-14 Tsun-Hsuan Wang , Wei Xiao , Tim Seyde , Ramin Hasani , Daniela Rus

Modern network defense can benefit from the use of autonomous systems, offloading tedious and time-consuming work to agents with standard and learning-enabled components. These agents, operating on critical network infrastructure, need to…

Artificial Intelligence · Computer Science 2024-11-07 Nicholas Potteiger , Ankita Samaddar , Hunter Bergstrom , Xenofon Koutsoukos

Enabling humans to identify potential flaws in an agent's decision making is an important Explainable AI application. We consider identifying such flaws in a planning-based deep reinforcement learning (RL) agent for a complex real-time…

Artificial Intelligence · Computer Science 2021-09-30 Kin-Ho Lam , Zhengxian Lin , Jed Irvine , Jonathan Dodge , Zeyad T Shureih , Roli Khanna , Minsuk Kahng , Alan Fern

While large-scale sequence modeling from offline data has led to impressive performance gains in natural language and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that…

Robotics · Computer Science 2022-12-19 Zichen Jeff Cui , Yibin Wang , Nur Muhammad Mahi Shafiullah , Lerrel Pinto

In this paper, we enable automated property verification of deliberative components in robot control architectures. We focus on formalizing the execution context of Behavior Trees (BTs) to provide a scalable, yet formally grounded,…

Recent work in offline reinforcement learning (RL) has demonstrated the effectiveness of formulating decision-making as return-conditioned supervised learning. Notably, the decision transformer (DT) architecture has shown promise across…

Machine Learning · Computer Science 2025-04-04 Tung M. Luu , Donghoon Lee , Chang D. Yoo
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