Related papers: Executable Ontologies in Game Development: From Al…
This paper compares two distinct approaches to modeling robotic behavior: imperative Behavior Trees (BTs) and declarative Executable Ontologies (EO), implemented through the boldsea framework. BTs structure behavior hierarchically using…
This paper presents boldsea, Boldachev's semantic-event approach -- an architecture for modeling complex dynamic systems using executable ontologies -- semantic models that act as dynamic structures, directly controlling process execution.…
AI systems are consistently evolving in terms of both capability and autonomy with an holistic social impact. In this context of proliferation and fast technological evolution, the scientific community is actively engaged to assure…
Existing LLM-based agent systems share a common architectural failure: they answer from the unrestricted knowledge space without first simulating how active business scenarios reshape that space for the event at hand -- producing decisions…
Earth Observation (EO) is moving beyond static prediction toward multi-step analytical workflows that require coordinated reasoning over data, tools, and geospatial state. While foundation models and vision-language models have advanced…
Game theory offers an interpretable mathematical framework for modeling multi-agent interactions. However, its applicability in real-world robotics applications is hindered by several challenges, such as unknown agents' preferences and…
We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural network and symbolic knowledge acquisition approach for…
Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…
A formalization of a subject-event ontology is proposed for modeling complex dynamic systems without reliance on global time. Key principles: (1) event as an act of fixation - a subject discerns and fixes changes according to models…
This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…
Large language models (LLMs) and multimodal LLMs are changing event extraction (EE): prompting and generation can often produce structured outputs in zero shot or few shot settings. Yet LLM based pipelines face deployment gaps, including…
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…
Rapid identification of hazardous events is essential for next-generation Earth Observation (EO) missions supporting disaster response. However, current monitoring pipelines remain largely ground-centric, introducing latency due to downlink…
We present a framework for symbolically executing and model checking higher-order programs with external (open) methods. We focus on the client-library paradigm and in particular we aim to check libraries with respect to any definable…
The study addresses the paradigm shift in corporate management, where AI is moving from a decision support tool to an autonomous decision-maker, with some AI systems already appointed to leadership roles in companies. A central problem…
Evolutionary transfer optimization(ETO) serves as "a new frontier in evolutionary computation research", which will avoid zero reuse of experience and knowledge from solved problems in traditional evolutionary computation. In scheduling…
As AI models grow in power and generality, understanding how agents learn and make decisions in complex environments is critical to promoting ethical behavior. This study introduces the Odyssey, a lightweight, adaptive text based adventure…
Recent advances in Large Language Models (LLMs) have spurred interest in designing LLM-based agents for tasks that involve interaction with human and artificial agents. This paper addresses a key aspect in the design of such agents:…
Recent advances in agentic systems increasingly treat code as an executable operational substrate rather than as a disposable output artifact. Prior work such as \emph{Code as Agent Harness} frames validated agent-generated artifacts as…
Large Language Models (LLMs) have become integral components in various autonomous agent systems. In this study, we present an exploration-based trajectory optimization approach, referred to as ETO. This learning method is designed to…