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Related papers: VirtualEnv: A Platform for Embodied AI Research

200 papers

Embodied intelligence is advancing rapidly, driving the need for efficient evaluation. Current benchmarks typically rely on interactive simulated environments or real-world setups, which are costly, fragmented, and hard to scale. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Jiahao Xiao , Jianbo Zhang , BoWen Yan , Shengyu Guo , Tongrui Ye , Kaiwei Zhang , Zicheng Zhang , Xiaohong Liu , Zhengxue Cheng , Lei Fan , Chuyi Li , Guangtao Zhai

Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…

Human-Computer Interaction · Computer Science 2025-08-19 Santiago Berrezueta-Guzman , Stefan Wagner

The automatic generation of visualizations is an old task that, through the years, has shown more and more interest from the research and practitioner communities. Recently, large language models (LLM) have become an interesting option for…

Human-Computer Interaction · Computer Science 2024-02-06 Luca Podo , Muhammad Ishmal , Marco Angelini

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

As the Virtual Reality (VR) industry expands, the need for automated GUI testing is growing rapidly. Large Language Models (LLMs), capable of retaining information long-term and analyzing both visual and textual data, are emerging as a…

Software Engineering · Computer Science 2025-09-30 Zhenyu Qi , Haotang Li , Hao Qin , Kebin Peng , Sen He , Xue Qin

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive…

Computation and Language · Computer Science 2023-11-27 Kranti Chalamalasetti , Jana Götze , Sherzod Hakimov , Brielen Madureira , Philipp Sadler , David Schlangen

In this paper, we investigate the use of multimodal large language models (MLLMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. Our approach…

Human-Computer Interaction · Computer Science 2025-11-13 Changyang Li , Qingan Yan , Minyoung Kim , Zhan Li , Yi Xu , Lap-Fai Yu

Understanding environmental changes from remote sensing imagery is vital for climate resilience, urban planning, and ecosystem monitoring. Yet, current vision language models (VLMs) overlook causal signals from environmental sensors, rely…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Hosam Elgendy , Ahmed Sharshar , Ahmed Aboeitta , Mohsen Guizani

Foundation models, including large language models (LLMs) and vision-language models (VLMs), have recently enabled novel approaches to robot autonomy and human-robot interfaces. In parallel, vision-language-action models (VLAs) or large…

Immersive virtual reality (VR) offers affordances that may reduce cognitive complexity in binary reverse engineering (RE), enabling embodied and external cognition to augment the RE process through enhancing memory, hypothesis testing, and…

Human-Computer Interaction · Computer Science 2025-08-20 Dennis Brown , Samuel Mulder

We introduce VLM-Lens, a toolkit designed to enable systematic benchmarking, analysis, and interpretation of vision-language models (VLMs) by supporting the extraction of intermediate outputs from any layer during the forward pass of…

Computation and Language · Computer Science 2025-10-03 Hala Sheta , Eric Huang , Shuyu Wu , Ilia Alenabi , Jiajun Hong , Ryker Lin , Ruoxi Ning , Daniel Wei , Jialin Yang , Jiawei Zhou , Ziqiao Ma , Freda Shi

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a…

Robotics · Computer Science 2025-09-29 Liuyi Wang , Xinyuan Xia , Hui Zhao , Hanqing Wang , Tai Wang , Yilun Chen , Chengju Liu , Qijun Chen , Jiangmiao Pang

We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments. Unlike terrestrial or aerial domains, underwater settings present…

Computation and Language · Computer Science 2025-11-26 Yida Xue , Mingjun Mao , Xiangyuan Ru , Yuqi Zhu , Baochang Ren , Shuofei Qiao , Mengru Wang , Shumin Deng , Xinyu An , Ningyu Zhang , Ying Chen , Huajun Chen

With the growing demand for intelligent in-vehicle experiences, vehicle-based agents are evolving from simple assistants to long-term companions. This evolution requires agents to continuously model multi-user preferences and make reliable…

Artificial Intelligence · Computer Science 2026-03-26 Yuhao Chen , Yi Xu , Xinyun Ding , Xiang Fang , Shuochen Liu , Luxi Lin , Qingyu Zhang , Ya Li , Quan Liu , Tong Xu

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

Computation and Language · Computer Science 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

In Vision-and-Language Navigation (VLN), an agent needs to navigate through the environment based on natural language instructions. Due to limited available data for agent training and finite diversity in navigation environments, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Jialu Li , Hao Tan , Mohit Bansal

Simulated Students offer a valuable methodological framework for evaluating pedagogical approaches and modelling diverse learner profiles, tasks which are otherwise challenging to undertake systematically in real-world settings. Recent…

Computers and Society · Computer Science 2025-11-11 Luis Marquez-Carpintero , Alberto Lopez-Sellers , Miguel Cazorla

The Large Visual-Language Models (LVLMs) have significantly advanced image understanding. Their comprehension and reasoning capabilities enable promising applications in autonomous driving scenarios. However, existing research typically…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Zongchuang Zhao , Haoyu Fu , Dingkang Liang , Xin Zhou , Dingyuan Zhang , Hongwei Xie , Bing Wang , Xiang Bai

Standard single-turn, static benchmarks fall short in evaluating the nuanced capabilities of Large Language Models (LLMs) on complex tasks such as software engineering. In this work, we propose a novel interactive evaluation framework that…

Artificial Intelligence · Computer Science 2025-08-27 Dimitrios Rontogiannis , Maxime Peyrard , Nicolas Baldwin , Martin Josifoski , Robert West , Dimitrios Gunopulos

This thesis introduces "Embodied Spatial Intelligence" to address the challenge of creating robots that can perceive and act in the real world based on natural language instructions. To bridge the gap between Large Language Models (LLMs)…

Robotics · Computer Science 2025-09-03 Jiading Fang
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