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Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic…

Robotics · Computer Science 2024-01-05 Jonas Tebbe , Lukas Krauch , Yapeng Gao , Andreas Zell

Learning to play table tennis is a challenging task for robots, as a wide variety of strokes required. Recent advances have shown that deep Reinforcement Learning (RL) is able to successfully learn the optimal actions in a simulated…

Robotics · Computer Science 2022-10-11 Yapeng Gao , Jonas Tebbe , Andreas Zell

The game of table tennis is renowned for its extremely high spin rate, but most table tennis robots today struggle to handle balls with such rapid spin. To address this issue, we have contributed a series of methods, including: 1.…

Robotics · Computer Science 2025-03-04 Xiaoyi Hu , Yue Mao , Gang Wang , Qingdu Li , Jianwei Zhang , Yunfeng Ji

Sports analysis requires processing large amounts of data, which is time-consuming and costly. Advancements in neural networks have significantly alleviated this burden, enabling highly accurate ball tracking in sports broadcasts. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Thomas Gossard , Andreas Ziegler , Andreas Zell

Learning and practicing table tennis with traditional methods is a long, tedious process and may even lead to the internalization of incorrect techniques if not supervised by a coach. To overcome these issues, the presented study proposes…

Human-Computer Interaction · Computer Science 2023-08-29 Forouzan Farzinnejad , Javad Rasti , Navid Khezrian , Jens Grubert

Analyzing a player's technique in table tennis requires knowledge of the ball's 3D trajectory and spin. While, the spin is not directly observable in standard broadcasting videos, we show that it can be inferred from the ball's trajectory…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Daniel Kienzle , Robin Schön , Rainer Lienhart , Shin'Ichi Satoh

In this paper, we present a method for table tennis ball trajectory filtering and prediction. Our gray-box approach builds on a physical model. At the same time, we use data to learn parameters of the dynamics model, of an extended Kalman…

Robotics · Computer Science 2023-06-13 Jan Achterhold , Philip Tobuschat , Hao Ma , Dieter Buechler , Michael Muehlebach , Joerg Stueckler

Spin plays a pivotal role in ball-based sports. Estimating spin becomes a key skill due to its impact on the ball's trajectory and bouncing behavior. Spin cannot be observed directly, making it inherently challenging to estimate. In table…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Thomas Gossard , Julian Krismer , Andreas Ziegler , Jonas Tebbe , Andreas Zell

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework…

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This…

The progressive introduction of the flip teaching (FT) instructional model into higher education has accelerated in recent years. The FT methodology seems to be especially suitable for laboratory practice sessions: before the lab session…

Accurate dynamic models for racket-ball bounces are essential for reliable control in robotic table tennis. Existing models typically assume simple linear models and are restricted to inverted rubbers, limiting their ability to generalize…

Robotics · Computer Science 2026-04-14 Thomas Gossard

Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

Robotics · Computer Science 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

Human-Computer Interaction · Computer Science 2018-04-27 Boris Bačić

Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled…

Computer Vision and Pattern Recognition · Computer Science 2022-07-14 Nathan Louis , Tylan N. Templin , Travis D. Eliason , Daniel P. Nicolella , Jason J. Corso

By means of adding a collision process between the ball and racket in double pendulum model, we analyzed the tennis stroke. It is possible that the speed of the rebound ball does not simply depend on the angular velocity of the racket, and…

Classical Physics · Physics 2015-11-30 Sun-Hyun Youn

Physical agility is a necessary skill in competitive table tennis, but by no means sufficient. Champions excel in this fast-paced and highly dynamic environment by anticipating their opponent's intent - buying themselves the necessary time…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Daniel Etaat , Dvij Kalaria , Nima Rahmanian , Shankar Sastry

Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Thomas Gossard , Filip Radovic , Andreas Ziegler , Andreas Zell

In table tennis, the rotation (spin) of the ball plays a crucial role. A table tennis match will feature a variety of strokes. Each generates different amounts and types of spin. To develop a robot that can compete with a human player, the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-09 Jonas Tebbe , Lukas Klamt , Yapeng Gao , Andreas Zell

In recent years, Reinforcement Learning (RL) is becoming a popular technique for training controllers for robots. However, for complex dynamic robot control tasks, RL-based method often produces controllers with unrealistic styles. In…

Robotics · Computer Science 2023-09-19 Xiang Zhu , Zixuan Chen , Jianyu Chen
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