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In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…

Formal Languages and Automata Theory · Computer Science 2013-07-30 Shibashis Guha , Shankara Narayanan Krishna , Chinmay Narayan , S. Arun-Kumar

In this paper, we investigate the problem of synthesizing controllers for temporal logic specifications under security constraint. We assume that there exists a passive intruder (eavesdropper) that can partially observe the behavior of the…

Systems and Control · Electrical Eng. & Systems 2023-05-24 Yu Chen , Shuo Yang , Rahul Mangharam , Xiang Yin

We solve some decision problems for timed automata which were recently raised by S. Tripakis in [ Folk Theorems on the Determinization and Minimization of Timed Automata, in the Proceedings of the International Workshop FORMATS'2003, LNCS,…

Logic in Computer Science · Computer Science 2007-12-11 Olivier Finkel

We introduce a formalism modelling communication of distributed agents strictly in continuous-time. Within this framework, we study the problem of synthesising local strategies for individual agents such that a specified set of goal states…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-08 Holger Hermanns , Jan Krčál , Steen Vester

Finite turn-based safety games have been used for very different problems such as the synthesis of linear temporal logic (LTL), the synthesis of schedulers for computer systems running on multiprocessor platforms, and also for the…

Logic in Computer Science · Computer Science 2014-05-08 Gilles Geeraerts , Joël Goossens , Amélie Stainer

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Given a Markov decision process (MDP) $M$ and a formula $\Phi$, the strategy synthesis problem asks if there exists a strategy $\sigma$ s.t. the resulting Markov chain $M[\sigma]$ satisfies $\Phi$. This problem is known to be undecidable…

Logic in Computer Science · Computer Science 2022-05-02 Benjamin Bordais , Damien Busatto-Gaston , Shibashis Guha , Jean-François Raskin

We study the problem of synthesizing a controller for a robot with a surveillance objective, that is, the robot is required to maintain knowledge of the location of a moving, possibly adversarial target. We formulate this problem as a…

Robotics · Computer Science 2018-03-21 Suda Bharadwaj , Rayna Dimitrova , Ufuk Topcu

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

We consider the distributed control synthesis problem for systems with locks. The goal is to find local controllers so that the global system does not deadlock. With no restriction this problem is undecidable even for three processes each…

Logic in Computer Science · Computer Science 2025-09-10 Hugo Gimbert , Corto Mascle , Anca Muscholl , Igor Walukiewicz

Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…

Computer Science and Game Theory · Computer Science 2020-01-16 Shibashis Guha , Marcin Jurdzinski , Krishna S. , Ashutosh Trivedi

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

Computer Science and Game Theory · Computer Science 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

Systems and Control · Electrical Eng. & Systems 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…

Logic in Computer Science · Computer Science 2013-12-13 Olivier Finkel

We prove that the determinacy of Gale-Stewart games whose winning sets are accepted by real-time 1-counter B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a large cardinal…

Computer Science and Game Theory · Computer Science 2012-03-08 Olivier Finkel

Reactive synthesis automatically derives a strategy that satisfies a given specification. However, requiring a strategy to meet the specification in every situation is, in many cases, too hard of a requirement. Particularly in compositional…

Logic in Computer Science · Computer Science 2023-02-15 Bernd Finkbeiner , Noemi Passing

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

Computer Science and Game Theory · Computer Science 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the…

Formal Languages and Automata Theory · Computer Science 2020-07-21 Lorenzo Clemente , Sławomir Lasota , Radosław Piórkowski

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi