Related papers: Understanding Gaming the System by Analyzing Self-…
Numerous studies demonstrate the importance of self-regulation during learning by problem-solving. Recent work in learning analytics has largely examined students' use of SRL concerning overall learning gains. Limited research has related…
Self-regulated learning (SRL) is crucial for college students navigating increased academic demands and independence. Insufficient SRL skills can lead to disorganized study habits, low motivation, and poor time management, undermining…
Background: Abilities for effective self-regulated learning (SRL) are critical for lifelong learning, particularly during adolescence when these skills consolidate and strongly influence future learning. Their importance has grown with the…
The integration of Generative AI (GenAI) into education is reshaping how students learn, making self-regulated learning (SRL) - the ability to plan, monitor, and adapt one's learning - more important than ever. To support learners in these…
The increasing adoption of generative AI (GenAI) tools such as chatbots in education presents new opportunities to support students' self-regulated learning (SRL), but also raises concerns about how learners actually engage in planning,…
While the capacity to self-regulate has been found to be crucial for secondary school students, prior studies often rely on self-report surveys and think-aloud protocols that present notable limitations in capturing self-regulated learning…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…
The introductory programming course (CS1) at the university level is often perceived as particularly challenging, contributing to high dropout rates among Computer Science students. Identifying when and how students encounter difficulties…
In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…
Self-regulated learning (SRL) and Artificial-Intelligence (AI) literacy are becoming key competencies for successful human-AI interactive learning, vital to future education. However, despite their importance, students face imbalanced and…
Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…
Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…
The rise of Human-AI Collaborative Learning (HAICL) is shifting education toward dialogue-centric paradigms, creating an urgent need for new assessment methods. Evaluating Self-Regulated Learning (SRL) in this context presents new…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
Studies have shown that the application of Self-Regulated Learning (SRL) increases the effectiveness of education. However, this is quite challenging to be facilitated with learning technologies like Learning Management Systems (LMS) that…
Prior research has shown that students' problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive…
Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…
Online distance learning is highly learner-centred, requiring different skills and competences from learners, as well as alternative approaches for instructional design, student support, and provision of resources. Learner autonomy and…
Cognitive and metacognitive strategy had demonstrated a significant role in self-regulated learning (SRL), and an appropriate use of strategies is beneficial to effective learning or question-solving tasks during a human-computer…