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Numerous studies demonstrate the importance of self-regulation during learning by problem-solving. Recent work in learning analytics has largely examined students' use of SRL concerning overall learning gains. Limited research has related…

Computers and Society · Computer Science 2023-12-12 Conrad Borchers , Jiayi Zhang , Ryan S. Baker , Vincent Aleven

Self-regulated learning (SRL) is crucial for college students navigating increased academic demands and independence. Insufficient SRL skills can lead to disorganized study habits, low motivation, and poor time management, undermining…

Human-Computer Interaction · Computer Science 2025-06-12 Wentao Ge , Yuqing Sun , Ziyan Wang , Haoyue Zheng , Weiyang He , Piaohong Wang , Qianyu Zhu , Benyou Wang

Background: Abilities for effective self-regulated learning (SRL) are critical for lifelong learning, particularly during adolescence when these skills consolidate and strongly influence future learning. Their importance has grown with the…

Human-Computer Interaction · Computer Science 2026-05-15 Gloria Fernández-Nieto , Kiyoshige Garcés , Mladen Raković , Tongguang Li , Xinyu Li , Linxuan Zhao , Dragan Gašević

The integration of Generative AI (GenAI) into education is reshaping how students learn, making self-regulated learning (SRL) - the ability to plan, monitor, and adapt one's learning - more important than ever. To support learners in these…

Human-Computer Interaction · Computer Science 2025-08-15 Kaixun Yang , Yizhou Fan , Luzhen Tang , Mladen Raković , Xinyu Li , Dragan Gašević , Guanliang Chen

The increasing adoption of generative AI (GenAI) tools such as chatbots in education presents new opportunities to support students' self-regulated learning (SRL), but also raises concerns about how learners actually engage in planning,…

Computers and Society · Computer Science 2025-10-03 Yilin Lyu , Ren Ding

While the capacity to self-regulate has been found to be crucial for secondary school students, prior studies often rely on self-report surveys and think-aloud protocols that present notable limitations in capturing self-regulated learning…

Human-Computer Interaction · Computer Science 2024-12-13 Yixin Cheng , Rui Guan , Tongguang Li , Mladen Raković , Xinyu Li , Yizhou Fan , Flora Jin , Yi-Shan Tsai , Dragan Gašević , Zachari Swiecki

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

Machine Learning · Computer Science 2019-05-21 Andrew Cropper

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

Computers and Society · Computer Science 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

The introductory programming course (CS1) at the university level is often perceived as particularly challenging, contributing to high dropout rates among Computer Science students. Identifying when and how students encounter difficulties…

Computers and Society · Computer Science 2026-04-28 Denis Zhidkikh , Ville Isomöttönen , Toni Taipalus

In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…

Human-Computer Interaction · Computer Science 2025-03-26 Ko Watanabe , Yuki Matsuda , Yugo Nakamura , Yutaka Arakawa , Shoya Ishimaru

Self-regulated learning (SRL) and Artificial-Intelligence (AI) literacy are becoming key competencies for successful human-AI interactive learning, vital to future education. However, despite their importance, students face imbalanced and…

Computers and Society · Computer Science 2025-04-11 Long , Zhang , Shijun , Chen

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…

Artificial Intelligence · Computer Science 2026-03-03 Bo Liu , Leon Guertler , Simon Yu , Zichen Liu , Penghui Qi , Daniel Balcells , Mickel Liu , Cheston Tan , Weiyan Shi , Min Lin , Wee Sun Lee , Natasha Jaques

Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…

Computers and Society · Computer Science 2019-10-29 Seyede Fatemeh Noorani , Mohammad Hossein Manshaei , Mohammad Ali Montazeri , Behnaz Omoomi

The rise of Human-AI Collaborative Learning (HAICL) is shifting education toward dialogue-centric paradigms, creating an urgent need for new assessment methods. Evaluating Self-Regulated Learning (SRL) in this context presents new…

Computers and Society · Computer Science 2026-01-21 Long Zhang , Fangwei Lin , Weilin Wang

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Studies have shown that the application of Self-Regulated Learning (SRL) increases the effectiveness of education. However, this is quite challenging to be facilitated with learning technologies like Learning Management Systems (LMS) that…

Computers and Society · Computer Science 2014-07-23 Alexander Nussbaumer , Milos Kravcik , Dominik Renzel , Ralf Klamma , Marcel Berthold , Dietrich Albert

Prior research has shown that students' problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive…

Computers and Society · Computer Science 2026-01-21 Shan Zhang , Siddhartha Pradhan , Ji-Eun Lee , Ashish Gurung , Anthony F. Botelho

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Online distance learning is highly learner-centred, requiring different skills and competences from learners, as well as alternative approaches for instructional design, student support, and provision of resources. Learner autonomy and…

Computers and Society · Computer Science 2020-12-29 Mohammad Khalil

Cognitive and metacognitive strategy had demonstrated a significant role in self-regulated learning (SRL), and an appropriate use of strategies is beneficial to effective learning or question-solving tasks during a human-computer…

Computers and Society · Computer Science 2019-06-10 Feng Tian , Jia Yue , Kuo-ming Chao , Buyue Qian , Nazaraf Shah , Longzhuang Li , Haiping Zhu , Yan Chen , Bin Zeng , Qinghua Zheng
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