Related papers: Computing the Intrinsic Delaunay Triangulation of …
The kd-tree and Bounding Volume Hierarchy (BVH) are well-known data structures for computing ray-object intersections. Less known is the Constrained Convex Space Partitioning (CCSP), which partitions space and makes the geometric primitives…
We define some Schnyder-type combinatorial structures on a class of planar triangulations of the pentagon which are closely related to 5-connected triangulations. The combinatorial structures have three incarnations defined in terms of…
In this paper, we analyze the complexity of natural parallelizations of Delaunay refinement methods for mesh generation. The parallelizations employ a simple strategy: at each iteration, they choose a set of ``independent'' points to insert…
A triangulation of a polygon has an associated Stanley-Reisner ideal. We obtain a full algebraic and combinatorial understanding of these ideals, and describe their separated models. More generally we do this for stacked simplicial…
This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…
We propose a hybrid image-space/object-space solution to the classical hidden surface removal problem: Given n disjoint triangles in Real^3 and p sample points (``pixels'') in the xy-plane, determine the first triangle directly behind each…
<incorrect proofs; does not consider an important case because of which the proofs are wrong. The paper was withdrawn from submission> One of the objectives of a Delaunay mesh refinement algorithm is to produce meshes with tetrahedral…
Representations of planar triangulations as contact graphs of a set of internally disjoint homothetic triangles or of a set of internally disjoint homothetic squares have received quite some attention in recent years. In this paper we…
We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties…
Let $S$ be a planar $n$-point set. A triangulation for $S$ is a maximal plane straight-line graph with vertex set $S$. The Voronoi diagram for $S$ is the subdivision of the plane into cells such that all points in a cell have the same…
In this paper we consider a family of algorithms for approximate implicitization of rational parametric curves and surfaces. The main approximation tool in all of the approaches is the singular value decomposition, and they are therefore…
We prove a complexity dichotomy theorem for a class of Holant problems on planar 3-regular bipartite graphs. The complexity dichotomy states that for every weighted constraint function $f$ defining the problem (the weights can even be…
Strata of translation surfaces are covered by the closures of finitely many iso-Delaunay regions: open subspaces parametrizing surfaces whose Delaunay triangulations are combinatorially equivalent. We prove that the iso-Delaunay regions for…
We present a new manifold learning algorithm that takes a set of data points lying on or near a lower dimensional manifold as input, possibly with noise, and outputs a simplicial complex that fits the data and the manifold. We have…
A translational surface is a tensor product surface constructed from two space curves by translating one along the other. These surfaces are common within geometric modeling and, since their description is parametric, it is desirable to…
In 2022, Olivier Longuet, a French mathematics teacher, created a game called the \textit{calissons puzzle}. Given a triangular grid in a hexagon and some given edges of the grid, the problem is to find a calisson tiling such that no input…
Let S be a planar point set. Krznaric and Levcopoulos proved that given the Delaunay triangulation DT(S) for S, one can find the greedy triangulation GT(S) in linear time. We provide a (partial) converse of this result: given GT(S), it is…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
Orthogonal surfaces are nice mathematical objects which have interesting connections to various fields, e.g., integer programming, monomial ideals and order dimension. While orthogonal surfaces in one or two dimensions are rather trivial…
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…