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We consider the complexity of Delaunay triangulations of sets of points in R^3 under certain practical geometric constraints. The spread of a set of points is the ratio between the longest and shortest pairwise distances. We show that in…

Computational Geometry · Computer Science 2007-05-23 Jeff Erickson

Let $s$ be a source point and $t$ be a destination point inside an $n$-vertex simple polygon $P$. Euclidean shortest paths and minimum-link paths between $s$ and $t$ inside $P$ have been well studied. Both these kinds of paths are simple…

Computational Geometry · Computer Science 2014-05-02 Arijit Bishnu , Subir Kumar Ghosh , Partha Pratim Goswami , Sudebkumar Prasant Pal , Swami Sarvattomananda

The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…

Computational Geometry · Computer Science 2022-04-26 Ágoston Sipos , Tamás Várady , Péter Salvi

The main objects of the paper are $z$-oriented triangulations of connected closed $2$-dimensional surfaces. A $z$-orientation of a map is a minimal collection of zigzags which double covers the set of edges. We have two possibilities for an…

Combinatorics · Mathematics 2020-02-07 Adam Tyc

A convex partition of a point set P in the plane is a planar partition of the convex hull of P with empty convex polygons or internal faces whose extreme points belong to P. In a convex partition, the union of the internal faces give the…

Computational Geometry · Computer Science 2020-12-16 Hadrien Cambazard , Nicolas Catusse

In the study of depth functions it is important to decide whether we want such a function to be sensitive to multimodality or not. In this paper we analyze the Delaunay depth function, which is sensitive to multimodality and compare this…

Computational Geometry · Computer Science 2007-05-23 Manuel Abellanas , Mercè Claverol , Ferran Hurtado

This paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a…

Not only is the geometry of rock fragments often well approximated by ideal convex polyhedra having few faces and vertices, but these numbers carry vital geophysical information on the fragmentation process. Despite their significance, the…

Geophysics · Physics 2025-04-16 Janos Torok , Gabor Domokos

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

We present an algorithm to unfold any triangulated 2-manifold (in particular, any simplicial polyhedron) into a non-overlapping, connected planar layout in linear time. The manifold is cut only along its edges. The resulting layout is…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , David Eppstein , Jeff Erickson , George W. Hart , Joseph O'Rourke

Given a tiling $\mathcal{T}$ of the plane by straight edge polygons, which is invariant by two independent translations, we construct a family of embedded triply periodic minimal surfaces which desingularizes $\mathcal{T}\times\mathbb{R}$.…

Differential Geometry · Mathematics 2010-03-15 Rami Younes

We provide a remarkably simple algorithm to compute all (at most four) common tangents of two disjoint simple polygons. Given each polygon as a read-only array of its corners in cyclic order, the algorithm runs in linear time and constant…

Computational Geometry · Computer Science 2018-12-11 Mikkel Abrahamsen , Bartosz Walczak

The manuscript presents a theoretical proof in conglomeration with new definitions on Inaccessibility and Inside for a point S related to a simple or self intersecting polygon P. The proposed analytical solution depicts a novel way of…

Computational Geometry · Computer Science 2015-03-17 Shriprakash Sinha , Luca Nanetti

We consider the natural problem of counting isotopy classes of essential surfaces in 3-manifolds, focusing on closed essential surfaces in a broad class of hyperbolic 3-manifolds. Our main result is that the count of (possibly disconnected)…

Geometric Topology · Mathematics 2022-01-26 Nathan M. Dunfield , Stavros Garoufalidis , J. Hyam Rubinstein

We present a self-contained short proof of the seminal result of Dillencourt (SoCG 1987 and DCG 1990) that Delaunay triangulations, of planar point sets in general position, are 1-tough. An important implication of this result is that…

Computational Geometry · Computer Science 2019-10-11 Ahmad Biniaz

We define an invariant, which we call surface-complexity, of compact 3-manifolds by means of Dehn surfaces. The surface-complexity is a natural number measuring how much the manifold is complicated. We prove that it fulfils interesting…

Geometric Topology · Mathematics 2025-01-03 Gennaro Amendola

How much cutting is needed to simplify the topology of a surface? We provide bounds for several instances of this question, for the minimum length of topologically non-trivial closed curves, pants decompositions, and cut graphs with a given…

Combinatorics · Mathematics 2015-04-08 Éric Colin de Verdière , Alfredo Hubard , Arnaud de Mesmay

In this survey article, we are interested on minimal triangulations of closed pl manifolds. We present a brief survey on the works done in last 25 years on the following: (i) Finding the minimal number of vertices required to triangulate a…

Geometric Topology · Mathematics 2007-05-23 Basudeb Datta

This article presents an improvement and extension of the heuristic first presented by Hougardy, Lutz, and Zelke in 2010 for realizing triangulated orientable surfaces with few vertices by a simplex-wise linear embedding. The improvement…

Metric Geometry · Mathematics 2016-03-17 Ulrich Brehm , Undine Leopold

An extension of the restricted Delaunay-refinement algorithm for surface mesh generation is described, where a new point-placement scheme is introduced to improve element quality in the presence of mesh size constraints. Specifically, it is…

Computational Geometry · Computer Science 2016-06-28 Darren Engwirda , David Ivers