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Related papers: Long games just beyond fixed countable length

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We present a new variation of the classical selection principles $\mathsf{S}_\mathrm{k}(\mathcal A, \mathcal B)$ ($k\in\mathbb N$) and $\mathsf{S}_\mathrm{fin}(\mathcal A, \mathcal B)$ that formally lies between these two properties. As in…

General Topology · Mathematics 2019-08-14 Leandro F. Aurichi , Matheus Duzi

In this paper I study the natural selection between two games to determine, which game will dominate in the community as a result of natural selection. The formalization of this question in the form of a parametrized game and the…

Populations and Evolution · Quantitative Biology 2024-09-25 Georgiy Karev

In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…

Combinatorics · Mathematics 2007-05-23 Noam D. Elkies

The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…

Combinatorics · Mathematics 2022-10-25 Vuong Bui

This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…

Logic in Computer Science · Computer Science 2022-02-14 Noah Abou El Wafa , André Platzer

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

Logic in Computer Science · Computer Science 2013-12-16 Olivier Finkel

We propose a new interpretation of the strange phenomena that some authors have observed about the Wald game. This interpretation is possible thanks to the new language of \emph{loadings} that Morrison and the author have introduced in a…

Computer Science and Game Theory · Computer Science 2012-03-13 Valerio Capraro

We investigate time dependent, first order Mean Field Games on the torus comparing, in a broad and general framework, the classical differential formulation , given by a Hamilton Jacobi equation coupled with a continuity equation, with a…

Analysis of PDEs · Mathematics 2025-12-02 Antonio Siconolfi

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

In game theory, players have continuous expected payoff functions and can use fixed point theorems to locate equilibria. This optimization method requires that players adopt a particular type of probability measure space. Here, we introduce…

Optimization and Control · Mathematics 2007-05-23 Michael J. Gagen , Kae Nemoto

We consider a random walk in a truncated cone $K_N$, which is obtained by slicing cone $K$ by a hyperplane at a growing level of order $N$. We study the behaviour of the Green function in this truncated cone as $N$ increases. Using these…

Probability · Mathematics 2022-12-23 Denis Denisov , Vitali Wachtel

Tournament solutions provide methods for selecting the "best" alternatives from a tournament and have found applications in a wide range of areas. Previous work has shown that several well-known tournament solutions almost never rule out…

Computer Science and Game Theory · Computer Science 2020-02-18 Christian Saile , Warut Suksompong

The study of combinatorial games is intimately tied to the study of graphs, as any game can be realized as a directed graph in which players take turns traversing the edges until reaching a sink. However, there have heretofore been few…

Combinatorics · Mathematics 2019-05-21 Craig Tennenhouse

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

Logic · Mathematics 2011-12-01 Luca Motto Ros

We introduce a new class of games where each player's aim is to randomise her strategic choices in order to affect the other players' expectations aside from her own. The way each player intends to exert this influence is expressed through…

Computer Science and Game Theory · Computer Science 2014-04-04 Lluís Godo , Enrico Marchioni

The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple…

Machine Learning · Computer Science 2018-06-07 David Balduzzi , Sebastien Racaniere , James Martens , Jakob Foerster , Karl Tuyls , Thore Graepel

In this paper, we address a natural question at the intersection of combinatorial game theory and computational complexity: "Can a sum of simple tepid games in canonical form be intractable?" To resolve this fundamental question, we…

Computational Complexity · Computer Science 2024-03-11 Kyle Burke , Matthew Ferland , Svenja Huntemann , Shang-Hua Teng

Non-local games are an important part of quantum information processing. Recently there has been an increased interest in generalizing non-local games beyond the basic setup by considering games with multiple parties and/or with large…

Quantum Physics · Physics 2016-09-09 Matej Pivoluska , Marcin Pawlowski , Martin Plesch

Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…

Combinatorics · Mathematics 2024-03-28 Boštjan Brešar , Csilla Bujtás , Vesna Iršič , Douglas F. Rall , Zsolt Tuza

The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada