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While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a…

Computer Vision and Pattern Recognition · Computer Science 2021-08-02 Kaustubh Sadekar , Ashish Tiwari , Shanmuganathan Raman

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Yuming Jiang , Shuai Yang , Haonan Qiu , Wayne Wu , Chen Change Loy , Ziwei Liu

Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Bokui Shen , Xinchen Yan , Charles R. Qi , Mahyar Najibi , Boyang Deng , Leonidas Guibas , Yin Zhou , Dragomir Anguelov

In this work, we propose an automatic mesh generation algorithm, FlowMesher, which can be used to generate unstructured meshes for mesh domains in any shape with minimum (or even no) user intervention. The approach can generate high-quality…

Graphics · Computer Science 2021-03-11 Zhujiang Wang , Arun R. Srinivasa , J. N. Reddy , Adam Dubrowski

Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Ziyan Guo , Haoxuan Qu , Hossein Rahmani , Dewen Soh , Ping Hu , Qiuhong Ke , Jun Liu

In this paper, we explore the task of robot sculpting. We propose a search based planning algorithm to solve the problem of sculpting by material removal with a multi-axis manipulator. We generate collision free trajectories for a…

Robotics · Computer Science 2019-11-19 Abhinav Jain , Seth Hutchinson , Frank Dellaert

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Chuhao Chen , Isabella Liu , Xinyue Wei , Hao Su , Minghua Liu

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in…

Graphics · Computer Science 2025-06-02 Weiyu Li , Jiarui Liu , Hongyu Yan , Rui Chen , Yixun Liang , Xuelin Chen , Ping Tan , Xiaoxiao Long

Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single control objective and lack the ability to utilize multiple images…

Graphics · Computer Science 2026-02-20 Xuancheng Jin , Rengan Xie , Wenting Zheng , Rui Wang , Hujun Bao , Yuchi Huo

We present a new end-to-end learning framework to obtain detailed and spatially coherent reconstructions of multiple people from a single image. Existing multi-person methods suffer from two main drawbacks: they are often model-based and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Armin Mustafa , Akin Caliskan , Lourdes Agapito , Adrian Hilton

4D content generation aims to create dynamically evolving 3D content that responds to specific input objects such as images or 3D representations. Current approaches typically incorporate physical priors to animate 3D representations, but…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Jiajing Lin , Zhenzhong Wang , Dejun Xu , Shu Jiang , YunPeng Gong , Min Jiang

In this paper, we introduce a novel path to $\textit{general}$ human motion generation by focusing on 2D space. Traditional methods have primarily generated human motions in 3D, which, while detailed and realistic, are often limited by the…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Yuan Wang , Zhao Wang , Junhao Gong , Di Huang , Tong He , Wanli Ouyang , Jile Jiao , Xuetao Feng , Qi Dou , Shixiang Tang , Dan Xu

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape personalization as extracting reusable, category-agnostic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Jingyu Hu , Bin Hu , Ka-Hei Hui , Haipeng Li , Zhengzhe Liu , Daniel Cohen-Or , Chi-Wing Fu

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Fanghua Yu , Xintao Wang , Zheyuan Li , Yan-Pei Cao , Ying Shan , Chao Dong

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Tianshan Zhang , Zeyu Zhang , Hao Tang

Motion generation is fundamental to computer animation and widely used across entertainment, robotics, and virtual environments. While recent methods achieve impressive results, most rely on fixed skeletal templates, which prevent them from…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Keyi Chen , Mingze Sun , Zhenyu Liu , Zhangquan Chen , Ruqi Huang

Recently, text-to-image generation has exhibited remarkable advancements, with the ability to produce visually impressive results. In contrast, text-to-3D generation has not yet reached a comparable level of quality. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Chenyan Wu , Yandong Li , Xianfeng Tang , James Wang

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll