English

Robotic Sculpting with Collision-free Motion Planning in Voxel Space

Robotics 2019-11-19 v1

Abstract

In this paper, we explore the task of robot sculpting. We propose a search based planning algorithm to solve the problem of sculpting by material removal with a multi-axis manipulator. We generate collision free trajectories for a manipulator using best-first search in voxel space. We also show significant speedup of our algorithm by using octrees to decompose the voxel space. We demonstrate our algorithm on a multi-axis manipulator in simulation by sculpting Michelangelo's Statue of David, evaluate certain metrics of our algorithm and discuss future goals for the project.

Keywords

Cite

@article{arxiv.1911.07348,
  title  = {Robotic Sculpting with Collision-free Motion Planning in Voxel Space},
  author = {Abhinav Jain and Seth Hutchinson and Frank Dellaert},
  journal= {arXiv preprint arXiv:1911.07348},
  year   = {2019}
}