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As Extended Reality (XR) devices become increasingly prevalent in everyday settings, they raise significant privacy concerns for bystanders: individuals in the vicinity of an XR device during its use, whom the device sensors may…

Human-Computer Interaction · Computer Science 2025-08-12 Syed Ibrahim Mustafa Shah Bukhari , Maha Sajid , Bo Ji , Brendan David-John

Extended Reality (XR) combines dense sensing, real-time rendering, and close-range interaction, making its use in early childhood education both promising and high risk. To investigate this, we conduct a Systematization of Knowledge (SoK)…

Human-Computer Interaction · Computer Science 2026-02-16 Supriya Khadka , Sanchari Das

Chronic tension in the upper trapezius (UT), often caused by poor ergonomics, prolonged posture, or psychological stress, contributes to musculoskeletal discomfort, headaches, and impaired interoceptive awareness. Although surface…

Human-Computer Interaction · Computer Science 2026-03-10 Melanie Baumgartner , Raphael Weibel , Tobias Hoesli , Aydin Javadov , Rayna Ney , Helen Schwerdt , Florian von Wangenheim , Joseph Ollier

Extended reality (XR) applications increasingly integrate Large Language Models (LLMs) to enhance user experience, scene understanding, and even generate executable XR content, and are often called "AI glasses". Despite these potential…

Cryptography and Security · Computer Science 2025-09-30 Yicheng Zhang , Zijian Huang , Sophie Chen , Erfan Shayegani , Jiasi Chen , Nael Abu-Ghazaleh

In this paper, we analyze how different path aspects affect a user's experience, mainly VR sickness and overall comfort, while immersed in an autonomously moving telepresence robot through a virtual reality headset. In particular, we focus…

Human-Computer Interaction · Computer Science 2021-12-06 Markku Suomalainen , Katherine J. Mimnaugh , Israel Becerra , Eliezer Lozano , Rafael Murrieta-Cid , Steven M. LaValle

Video Large Language Models (Video LLMs) have shown remarkable progress in understanding and reasoning about visual content, particularly in tasks involving text recognition and text-based visual question answering (Text VQA). However,…

Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…

Human-Computer Interaction · Computer Science 2024-05-10 Sebastian Cmentowski , Sukran Karaosmanoglu , Frank Steinicke

People with vision impairments (VIPs) often rely on their remaining vision when interacting with user interfaces. Simulating visual impairments is an effective tool for designers, fostering awareness of the challenges faced by VIPs. While…

Human-Computer Interaction · Computer Science 2025-07-15 Max Rädler , Mark Colley , Enrico Rukzio

Eyes serve as our primary sensory organs, responsible for processing up to 80\% of our sensory input. However, common visual aberrations like myopia and hyperopia affect a significant portion of the global population. This paper focuses on…

Image and Video Processing · Electrical Eng. & Systems 2024-04-15 Vidya Sunil , Renu M Rameshan

Nowadays, Mixed Reality (MR) headsets are a game-changer for knowledge work. Unlike stationary monitors, MR headsets allow users to work with large virtual displays anywhere they wear the headset, whether in a professional office, a public…

Human-Computer Interaction · Computer Science 2024-10-08 Janne Kaeder , Maurizio Vergari , Verena Biener , Tanja Kojić , Jens Grubert , Sebastian Möller , Jan-Niklas Voigt-Antons

Visual neuroprostheses are commonly framed as technologies to restore natural sight to people who are blind. In practice, they create a novel mode of perception shaped by sparse, distorted, and unstable input. They resemble early extended…

Emerging Technologies · Computer Science 2025-08-11 Michael Beyeler

Multimodal Large Language Models (MLLMs) have shown impressive performance in vision and text tasks. However, hallucination remains a major challenge, especially in fields like healthcare where details are critical. In this work, we show…

Computation and Language · Computer Science 2025-02-24 Yun-Wei Chu , Kai Zhang , Christopher Malon , Martin Renqiang Min

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…

Multimodal Large Language Models struggle to maintain reliable performance under extreme real-world visual degradations, which impede their practical robustness. Existing robust MLLMs predominantly rely on implicit training/adaptation that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Jiaqi Tang , Jianmin Chen , Wei Wei , Xiaogang Xu , Runtao Liu , Xiangyu Wu , Qipeng Xie , Jiafei Wu , Lei Zhang , Qifeng Chen

Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that replicate or in the case of augmentation enhance real-life…

Multimedia · Computer Science 2020-04-06 Tanja Kojić , Danish Ali , Robert Greinacher , Sebastian Möller , Jan-Niklas Voigt-Antons

Humans regularly navigate an overwhelming amount of information via text media, whether reading articles, browsing social media, or interacting with chatbots. Confusion naturally arises when new information conflicts with or exceeds a…

Human-Computer Interaction · Computer Science 2025-08-21 Haojun Zhuang , Dünya Baradari , Nataliya Kosmyna , Arnav Balyan , Constanze Albrecht , Stephanie Chen , Pattie Maes

The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most…

Graphics · Computer Science 2019-04-29 Philippe Lépinard , Sébastien Lozé

Text is ubiquitous in our visual world, conveying crucial information, such as in documents, websites, and everyday photographs. In this work, we propose UReader, a first exploration of universal OCR-free visually-situated language…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Jiabo Ye , Anwen Hu , Haiyang Xu , Qinghao Ye , Ming Yan , Guohai Xu , Chenliang Li , Junfeng Tian , Qi Qian , Ji Zhang , Qin Jin , Liang He , Xin Alex Lin , Fei Huang

The rendering and display of text is a key use-case for augmented reality (AR). Here, we present the Read-AR, a dataset of reading in AR, for which we collected over 11,000 reading speeds and almost 6000 visual quality and comfort ratings…

Human-Computer Interaction · Computer Science 2026-05-14 Minjung Kim , Saeideh Ghahghaei Nezamabadi , Trisha Lian , Anand Singh

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis
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