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Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We…

Multiagent Systems · Computer Science 2018-08-02 Aditya Grover , Maruan Al-Shedivat , Jayesh K. Gupta , Yura Burda , Harrison Edwards

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

Artificial Intelligence · Computer Science 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable…

Artificial Intelligence · Computer Science 2026-04-01 Ryan Po , David Junhao Zhang , Amir Hertz , Gordon Wetzstein , Neal Wadhwa , Nataniel Ruiz

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

We present the last of a series of three academic essays which deal with the question of how and why to build a generalized player model. We propose that a general player model needs parameters for subjective experience of play, including:…

Human-Computer Interaction · Computer Science 2016-07-20 Benjamin Ultan Cowley , Darryl Charles

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

Building generalist agents that can rapidly adapt to new environments is a key challenge for deploying AI in the digital and real worlds. Is scaling current agent architectures the most effective way to build generalist agents? We propose a…

Artificial Intelligence · Computer Science 2025-02-25 Kaustubh Sridhar , Souradeep Dutta , Dinesh Jayaraman , Insup Lee

We present Seed1.8, a foundation model aimed at generalized real-world agency: going beyond single-turn prediction to multi-turn interaction, tool use, and multi-step execution. Seed1.8 keeps strong LLM and vision-language performance while…

Artificial Intelligence · Computer Science 2026-04-20 Bytedance Seed

Video generation models produce visually compelling results but systematically violate physical commonsense -- on VideoPhy-2, the best model achieves only 32.6% joint accuracy. We identify a specification bottleneck: text prompts are lossy…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yuxiang Feng , Juncheng Wang , Chao Xu , Yijie Qian , Huihan Wang , Wenlong Hou , Yang Liu , Baigui Sun , Yong Liu , Shujun Wang

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…

Machine Learning · Computer Science 2025-09-19 Thomas Ackermann , Moritz Spang , Hamza A. A. Gardi

Multi-agent trajectory generation in team sports requires models that capture both the diversity of possible plays and realistic spatial coordination between players on plays. Standard generative approaches such as Conditional Variational…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Kevin Song

We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal…

Artificial Intelligence · Computer Science 2025-07-10 Shaofei Cai , Zhancun Mu , Anji Liu , Yitao Liang

Recent advances in large-scale machine learning have produced high-capacity foundation models capable of adapting to a broad array of downstream tasks. While such models hold great promise for robotics, the prevailing paradigm still…

Machine Learning · Computer Science 2025-02-11 Sharmita Dey

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although…

Robotics · Computer Science 2019-04-05 Jiachen Li , Hengbo Ma , Masayoshi Tomizuka

An agent who interacts with a wide population of other agents needs to be aware that there may be variations in their understanding of the world. Furthermore, the machinery which they use to perceive may be inherently different, as is the…

Artificial Intelligence · Computer Science 2019-11-20 Rodolfo Corona , Stephan Alaniz , Zeynep Akata

Learning an agent model that behaves like humans-capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective-is a fundamental challenge in computer vision. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Lu Chen , Yizhou Wang , Shixiang Tang , Qianhong Ma , Tong He , Wanli Ouyang , Xiaowei Zhou , Hujun Bao , Sida Peng

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model,…

We explore how reconciling several foundation models (large language models and vision-language models) with a novel unified memory mechanism could tackle the challenging video understanding problem, especially capturing the long-term…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Yue Fan , Xiaojian Ma , Rujie Wu , Yuntao Du , Jiaqi Li , Zhi Gao , Qing Li

A general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by…

Neural and Evolutionary Computing · Computer Science 2015-12-07 Alexander Braylan , Mark Hollenbeck , Elliot Meyerson , Risto Miikkulainen