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Methods for image-to-video generation have achieved impressive, photo-realistic quality. However, adjusting specific elements in generated videos, such as object motion or camera movement, is often a tedious process of trial and error,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Koichi Namekata , Sherwin Bahmani , Ziyi Wu , Yash Kant , Igor Gilitschenski , David B. Lindell

We propose a novel unsupervised method to autoregressively generate videos from a single frame and a sparse motion input. Our trained model can generate unseen realistic object-to-object interactions. Although our model has never been given…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Aram Davtyan , Paolo Favaro

Video diffusion models have rich world priors, but their use in spatial tasks is limited by poor control, spatial-temporal inconsistent results, and entangled scene-camera dynamics. Current approaches, such as per-task fine-tuning or…

Graphics · Computer Science 2026-03-24 Chenxi Song , Yanming Yang , Tong Zhao , Ruibo Li , Chi Zhang

Corner cases are crucial for training and validating autonomous driving systems, yet collecting them from the real world is often costly and hazardous. Editing objects within captured sensor data offers an effective alternative for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Jiusi Li , Jackson Jiang , Jinyu Miao , Miao Long , Tuopu Wen , Peijin Jia , Shengxiang Liu , Chunlei Yu , Maolin Liu , Yuzhan Cai , Kun Jiang , Mengmeng Yang , Diange Yang

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

With the prosper of video diffusion models, down-stream applications like video editing have been significantly promoted without consuming much computational cost. One particular challenge in this task lies at the motion transfer process…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Ge Wang , Songlin Fan , Hangxu Liu , Quanjian Song , Hewei Wang , Jinfeng Xu

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

Despite recent advancements in AI for robotics, grasping remains a partially solved challenge, hindered by the lack of benchmarks and reproducibility constraints. This paper introduces a vision-based grasping framework that can easily be…

Robotics · Computer Science 2024-03-13 François Hélénon , Johann Huber , Faïz Ben Amar , Stéphane Doncieux

We address language-conditioned robotic manipulation using flow-based trajectory generation, which enables training on human and web videos of object manipulation and requires only minimal embodiment-specific data. This task is challenging,…

Robotics · Computer Science 2026-03-27 Motonari Kambara , Koki Seno , Tomoya Kaichi , Yanan Wang , Komei Sugiura

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Jiageng Mao , Boyi Li , Boris Ivanovic , Yuxiao Chen , Yan Wang , Yurong You , Chaowei Xiao , Danfei Xu , Marco Pavone , Yue Wang

Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Hyojun Go , Byeongjun Park , Jiho Jang , Jin-Young Kim , Soonwoo Kwon , Changick Kim

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

Flow-based generative models have highly desirable properties like exact log-likelihood evaluation and exact latent-variable inference, however they are still in their infancy and have not received as much attention as alternative…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Albert Pumarola , Stefan Popov , Francesc Moreno-Noguer , Vittorio Ferrari

Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Levon Khachatryan , Andranik Movsisyan , Vahram Tadevosyan , Roberto Henschel , Zhangyang Wang , Shant Navasardyan , Humphrey Shi

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images),…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Haoran He , Yang Zhang , Liang Lin , Zhongwen Xu , Ling Pan

6D object pose estimation is crucial for robotic perception and precise manipulation. Occlusion and incomplete object visibility are common challenges in this task, but existing pose refinement methods often struggle to handle these issues…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Xin Liu , Shibei Xue , Dezong Zhao , Shan Ma , Min Jiang

Current language-guided robotic manipulation systems often require low-level action-labeled datasets for imitation learning. While object-centric flow prediction methods mitigate this issue, they remain limited to scenarios involving rigid…

Robotics · Computer Science 2025-07-09 Yixiang Chen , Peiyan Li , Yan Huang , Jiabing Yang , Kehan Chen , Liang Wang

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

Graphics · Computer Science 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

Generative art unlocks boundless creative possibilities, yet its full potential remains untapped due to the technical expertise required for advanced architectural concepts and computational workflows. To bridge this gap, we present…

Computer Vision and Pattern Recognition · Computer Science 2025-09-11 Duc-Hung Nguyen , Huu-Phuc Huynh , Minh-Triet Tran , Trung-Nghia Le

Text-driven Image to Video Generation (TI2V) aims to generate controllable video given the first frame and corresponding textual description. The primary challenges of this task lie in two parts: (i) how to identify the target objects and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Xingrui Wang , Xin Li , Yaosi Hu , Hanxin Zhu , Chen Hou , Cuiling Lan , Zhibo Chen