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Related papers: UniAct: Unified Motion Generation and Action Strea…

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While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive…

Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor…

Computer Vision and Pattern Recognition · Computer Science 2024-01-25 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi

Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data…

Robotics · Computer Science 2026-05-05 Yifan Han , Jianxiang Liu , Haoyu Zhang , Yuqi Gu , Yunhan Guo , Wenzhao Lian

Humanoid robots hold great promise in assisting humans in diverse environments and tasks, due to their flexibility and adaptability leveraging human-like morphology. However, research in humanoid robots is often bottlenecked by the costly…

Robotics · Computer Science 2024-06-21 Carmelo Sferrazza , Dun-Ming Huang , Xingyu Lin , Youngwoon Lee , Pieter Abbeel

Human mobility prediction is vital for urban planning, transportation optimization, and personalized services. However, the inherent randomness, non-uniform time intervals, and complex patterns of human mobility, compounded by the…

Machine Learning · Computer Science 2025-11-11 Chonghua Han , Yuan Yuan , Yukun Liu , Jingtao Ding , Jie Feng , Yong Li

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The daunting challenges in this field stem from the difficulty of…

In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Hang Yin , Xiuwei Xu , Lingqing Zhao , Ziwei Wang , Jie Zhou , Jiwen Lu

We introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat…

Artificial Intelligence · Computer Science 2023-10-09 Yanming Wan , Jiayuan Mao , Joshua B. Tenenbaum

Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Hung Yu Ling , Yu-Xiong Wang , Liang-Yan Gui

Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is…

Robotics · Computer Science 2024-12-20 Junjia Liu , Zhuo Li , Minghao Yu , Zhipeng Dong , Sylvain Calinon , Darwin Caldwell , Fei Chen

Text-driven human motion generation is an emerging task in animation and humanoid robot design. Existing algorithms directly generate the full sequence which is computationally expensive and prone to errors as it does not pay special…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Zichen Geng , Caren Han , Zeeshan Hayder , Jian Liu , Mubarak Shah , Ajmal Mian

Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between…

In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Donghao Zhou , Guisheng Liu , Hao Yang , Jiatong Li , Jingyu Lin , Xiaohu Huang , Yichen Liu , Xin Gao , Cunjian Chen , Shilei Wen , Chi-Wing Fu , Pheng-Ann Heng

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Sirui Xu , Dongting Li , Yucheng Zhang , Xiyan Xu , Qi Long , Ziyin Wang , Yunzhi Lu , Shuchang Dong , Hezi Jiang , Akshat Gupta , Yu-Xiong Wang , Liang-Yan Gui

Adaptation to unpredictable damages is crucial for autonomous legged robots, yet existing methods based on multi-policy or meta-learning frameworks face challenges like limited generalization and complex maintenance. To address this issue,…

Robotics · Computer Science 2025-02-06 Yu Qiu , Xin Lin , Jingbo Wang , Xiangtai Li , Lu Qi , Ming-Hsuan Yang

This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures,…

Robotics · Computer Science 2024-10-31 Peide Huang , Yuhan Hu , Nataliya Nechyporenko , Daehwa Kim , Walter Talbott , Jian Zhang

UniT is an approach to tactile representation learning, using VQGAN to learn a compact latent space and serve as the tactile representation. It uses tactile images obtained from a single simple object to train the representation with…

Learning from Demonstration (LfD) offers a promising paradigm for robot skill acquisition. Recent approaches attempt to extract manipulation commands directly from video demonstrations, yet face two critical challenges: (1) general video…

Robotics · Computer Science 2026-02-24 Thanh Nguyen Canh , Thanh-Tuan Tran , Haolan Zhang , Ziyan Gao , Nak Young Chong , Xiem HoangVan

We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture. Existing unified models handle only restricted…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Ziyi Wang , Xinshun Wang , Shuang Chen , Yang Cong , Mengyuan Liu

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Zhengyi Luo , Jinkun Cao , Josh Merel , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu