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Prompt tuning, like CoOp, has recently shown promising vision recognizing and transfer learning ability on various downstream tasks with the emergence of large pre-trained vision-language models like CLIP. However, we identify that existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Yongzhu Miao , Shasha Li , Jintao Tang , Ting Wang

Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ruihang Xu , Dewei Zhou , Xiaolong Shen , Fan Ma , Yi Yang

Text-driven 3D stylization is a complex and crucial task in the fields of computer vision (CV) and computer graphics (CG), aimed at transforming a bare mesh to fit a target text. Prior methods adopt text-independent multilayer perceptrons…

Computer Vision and Pattern Recognition · Computer Science 2023-08-07 Yiwei Ma , Xiaioqing Zhang , Xiaoshuai Sun , Jiayi Ji , Haowei Wang , Guannan Jiang , Weilin Zhuang , Rongrong Ji

Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Yiyang He , Xin Lv , Yukai Zhou , Lan Xu , Jingyi Yu , Jiayuan Gu

Current video editing models often rely on expensive paired video data, which limits their practical scalability. In essence, most video editing tasks can be formulated as a decoupled spatiotemporal process, where the temporal dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Jiayang Xu , Fan Zhuo , Majun Zhang , Changhao Pan , Zehan Wang , Siyu Chen , Xiaoda Yang , Tao Jin , Zhou Zhao

We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Ziya Erkoç , Can Gümeli , Chaoyang Wang , Matthias Nießner , Angela Dai , Peter Wonka , Hsin-Ying Lee , Peiye Zhuang

Contemporary Vision-Language Models (VLMs) achieve strong performance on a wide range of tasks by pairing a vision encoder with a pre-trained language model, fine-tuned for visual-text inputs. Yet despite these gains, it remains unclear how…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Lachin Naghashyar , Hunar Batra , Ashkan Khakzar , Philip Torr , Ronald Clark , Christian Schroeder de Witt , Constantin Venhoff

Part mobility analysis is a significant aspect required to achieve a functional understanding of 3D objects. It would be natural to obtain part mobility from the continuous part motion of 3D objects. In this study, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-03 Yahao Shi , Xinyu Cao , Bin Zhou

Humanoid locomotion is a challenging task due to its inherent complexity and high-dimensional dynamics, as well as the need to adapt to diverse and unpredictable environments. In this work, we introduce a novel learning framework for…

Robotics · Computer Science 2025-10-16 Hyunyoung Jung , Zhaoyuan Gu , Ye Zhao , Hae-Won Park , Sehoon Ha

Human motion capture data has been widely used in data-driven character animation. In order to generate realistic, natural-looking motions, most data-driven approaches require considerable efforts of pre-processing, including motion…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Noshaba Cheema , Somayeh Hosseini , Janis Sprenger , Erik Herrmann , Han Du , Klaus Fischer , Philipp Slusallek

Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and…

Recent years have seen a growth in the number of industrial robots working closely with end-users such as factory workers. This growing use of collaborative robots has been enabled in part due to the availability of end-user robot…

Robotics · Computer Science 2023-01-19 Gopika Ajaykumar , Chien-Ming Huang

Advancements in Multimodal Large Language Models (MLLMs) have improved human motion understanding. However, these models remain constrained by their "instruct-only" nature, lacking interactivity and adaptability for diverse analytical…

Artificial Intelligence · Computer Science 2025-02-28 Lei Li , Sen Jia , Jianhao Wang , Zhaochong An , Jiaang Li , Jenq-Neng Hwang , Serge Belongie

The 3D Human Pose Estimation (3D HPE) task uses 2D images or videos to predict human joint coordinates in 3D space. Despite recent advancements in deep learning-based methods, they mostly ignore the capability of coupling accessible texts…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Jinglin Xu , Yijie Guo , Yuxin Peng

Recently, significant progress has been made in text-based motion generation, enabling the generation of diverse and high-quality human motions that conform to textual descriptions. However, generating motions beyond the distribution of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Xu Shi , Wei Yao , Chuanchen Luo , Junran Peng , Hongwen Zhang , Yunlian Sun

We introduce PartSTAD, a method designed for the task adaptation of 2D-to-3D segmentation lifting. Recent studies have highlighted the advantages of utilizing 2D segmentation models to achieve high-quality 3D segmentation through few-shot…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Hyunjin Kim , Minhyuk Sung

We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Wentao Zhu , Xiaoxuan Ma , Zhaoyang Liu , Libin Liu , Wayne Wu , Yizhou Wang

We propose PartField, a feedforward approach for learning part-based 3D features, which captures the general concept of parts and their hierarchy without relying on predefined templates or text-based names, and can be applied to open-world…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Minghua Liu , Mikaela Angelina Uy , Donglai Xiang , Hao Su , Sanja Fidler , Nicholas Sharp , Jun Gao

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…

Graphics · Computer Science 2024-06-04 Purvi Goel , Kuan-Chieh Wang , C. Karen Liu , Kayvon Fatahalian

We propose an interactive editing method that allows humans to help deep neural networks (DNNs) learn a latent space more consistent with human knowledge, thereby improving classification accuracy on indistinguishable ambiguous data.…

Machine Learning · Computer Science 2022-12-09 Jiafu Wei , Ding Xia , Haoran Xie , Chia-Ming Chang , Chuntao Li , Xi Yang