Related papers: PartMotionEdit: Fine-Grained Text-Driven 3D Human …
Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often…
In this work, we address the task of few-shot part segmentation, which aims to segment the different parts of an unseen object using very few labeled examples. It is found that leveraging the textual space of a powerful pre-trained…
Multimodal image fusion and semantic segmentation are critical for autonomous driving. Despite advancements, current models often struggle with segmenting densely packed elements due to a lack of comprehensive fusion features for guidance…
Motion segmentation in dynamic scenes is highly challenging, as conventional methods heavily rely on estimating camera poses and point correspondences from inherently noisy motion cues. Existing statistical inference or iterative…
With the rapid progress of large language models (LLMs), multimodal frameworks that unify understanding and generation have become promising, yet they face increasing complexity as the number of modalities and tasks grows. We observe that…
Multimodal clothing image editing refers to the precise adjustment and modification of clothing images using data such as textual descriptions and visual images as control conditions, which effectively improves the work efficiency of…
Personalized text-to-image generation aims to synthesize images of user-provided concepts in diverse contexts. Despite recent progress in multi-concept personalization, most are limited to object concepts and struggle to customize abstract…
3D part segmentation is a crucial and challenging task in 3D perception, playing a vital role in applications such as robotics, 3D generation, and 3D editing. Recent methods harness the powerful Vision Language Models (VLMs) for 2D-to-3D…
We explore the human motion knowledge of Large Language Models (LLMs) through 3D avatar control. Given a motion instruction, we prompt LLMs to first generate a high-level movement plan with consecutive steps (High-level Planning), then…
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we…
Image-based single-modality compression learning approaches have demonstrated exceptionally powerful encoding and decoding capabilities in the past few years , but suffer from blur and severe semantics loss at extremely low bitrates. To…
Text-based 3D motion generation aims to automatically synthesize diverse motions from natural-language descriptions to extend user creativity, whereas motion editing modifies an existing motion sequence in response to text while preserving…
We introduce HuMoR: a 3D Human Motion Model for Robust Estimation of temporal pose and shape. Though substantial progress has been made in estimating 3D human motion and shape from dynamic observations, recovering plausible pose sequences…
Recent 2D-to-3D human pose estimation (HPE) utilizes temporal consistency across sequences to alleviate the depth ambiguity problem but ignore the action related prior knowledge hidden in the pose sequence. In this paper, we propose a…
Due to the complexity of the human body and its neuromuscular stabilization, it has been challenging to efficiently and accurately predict human motion and capture posture while being driven. Existing simple models of the seated human body…
In this paper, we introduce Semi-SMD, a novel metric depth estimation framework tailored for surrounding cameras equipment in autonomous driving. In this work, the input data consists of adjacent surrounding frames and camera parameters. We…
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…
In this paper, we focus on editing Multimodal Large Language Models (MLLMs). Compared to editing single-modal LLMs, multimodal model editing is more challenging, which demands a higher level of scrutiny and careful consideration in the…
We introduce an Expanded Parts Model (EPM) for recognizing human attributes (e.g. young, short hair, wearing suit) and actions (e.g. running, jumping) in still images. An EPM is a collection of part templates which are learnt…