Related papers: Emergent World Beliefs: Exploring Transformers in …
Humans acquire knowledge by observing the external world, but also by introspection. Introspection gives a person privileged access to their current state of mind (e.g., thoughts and feelings) that is not accessible to external observers.…
The evaluation of open-ended responses in serious games presents a unique challenge, as correctness is often subjective. Large Language Models (LLMs) are increasingly being explored as evaluators in such contexts, yet their accuracy and…
In this work, we argue that large language models (LLMs), though trained to predict only the next token, exhibit emergent planning behaviors: $\textbf{their hidden representations encode future outputs beyond the next token}$. Through…
Large language models (LLMs) form implicit beliefs (posteriors over latent variables) from prompts, but we lack a mechanistic account of how these beliefs are encoded in representation space, how they update with new evidence, and how…
Large Language Models (LLMs) possess general world knowledge but often struggle to generate precise predictions in structured, domain-specific contexts such as simulations. These limitations arise from their inability to ground their broad,…
We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…
We consider the problem of learning by demonstration from agents acting in unknown stochastic Markov environments or games. Our aim is to estimate agent preferences in order to construct improved policies for the same task that the agents…
Strategic decision-making in Pok\'emon battles presents a unique testbed for evaluating large language models. Pok\'emon battles demand reasoning about type matchups, statistical trade-offs, and risk assessment, skills that mirror human…
Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the…
Causal transformer language models (LMs), such as GPT-3, typically require some form of positional encoding, such as positional embeddings. However, we show that LMs without any explicit positional encoding are still competitive with…
LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a…
As large language models (LLMs) increasingly engage in complex social interactions, ensuring that their behaviors align with human ethical principles and intentions, known as value alignment, has become a critical scientific challenge.…
To what extent can a neural network systematically reason over symbolic facts? Evidence suggests that large pre-trained language models (LMs) acquire some reasoning capacity, but this ability is difficult to control. Recently, it has been…
Partially observable Markov decision processes (POMDPs) are a natural model for planning problems where effects of actions are nondeterministic and the state of the world is not completely observable. It is difficult to solve POMDPs…
This paper investigates the utilization of Large Language Models (LLMs) for solving complex linguistic puzzles, a domain requiring advanced reasoning and adept translation capabilities akin to human cognitive processes. We explore specific…
We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…
Training large language model (LLM) agents for adversarial games is often driven by episodic objectives such as win rate. In long-horizon settings, however, payoffs are shaped by latent strategic externalities that evolve over time, so…
Partially Observable Markov Decision Processes (POMDPs) are rich environments often used in machine learning. But the issue of information and causal structures in POMDPs has been relatively little studied. This paper presents the concepts…
We introduce a framework for translating game descriptions in natural language into extensive-form representations in game theory, leveraging Large Language Models (LLMs) and in-context learning. Given the varying levels of strategic…
This paper studies the sample-efficiency of learning in Partially Observable Markov Decision Processes (POMDPs), a challenging problem in reinforcement learning that is known to be exponentially hard in the worst-case. Motivated by…