English

What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking

Artificial Intelligence 2026-01-13 v3

Abstract

LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2\% accuracy (27\%\uparrow vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.

Keywords

Cite

@article{arxiv.2509.04791,
  title  = {What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking},
  author = {Yuan Sui and Yanming Zhang and Yi Liao and Yu Gu and Guohua Tang and Zhongqian Sun and Wei Yang and Bryan Hooi},
  journal= {arXiv preprint arXiv:2509.04791},
  year   = {2026}
}
R2 v1 2026-07-01T05:22:30.088Z