LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2\% accuracy (27\%↑ vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.
@article{arxiv.2509.04791,
title = {What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking},
author = {Yuan Sui and Yanming Zhang and Yi Liao and Yu Gu and Guohua Tang and Zhongqian Sun and Wei Yang and Bryan Hooi},
journal= {arXiv preprint arXiv:2509.04791},
year = {2026}
}