Related papers: OpenPBR: Novel Features and Implementation Details
High-quality visualizations are an essential part of robotics research, enabling clear communication of results through figures, animations, and demonstration videos. While Blender is a powerful and freely available 3D graphics platform,…
Physically Based Rendering (PBR) materials are typically characterized by multiple 2D texture maps such as basecolor, normal, metallic, and roughness which encode spatially-varying bi-directional reflectance distribution function (SVBRDF)…
Decomposing physically-based materials from images into their constituent properties remains challenging, particularly when maintaining both computational efficiency and physical consistency. While recent diffusion-based approaches have…
This is the first in a series of papers where we develop new structural elements on singular area minimizing hypersurfaces, the skin structures. They disclose previously unapproachable and largely unexpected geometric and analytic…
We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an…
In this and the associated article 'BioBlender: Fast and Efficient All Atom Morphing of Proteins Using Blender Game Engine', by Zini et al., we present BioBlender, a complete instrument for the elaboration of motion (Zini et al.) and the…
In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based…
Relying on either deep models or physical models are two mainstream approaches for solving inverse sample reconstruction problems in programmable illumination computational microscopy. Solutions based on physical models possess strong…
We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…
The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…
Physical insight into a material can be first gained by its color since the reflectance spectrum from an object reflects its microstructure and complex reflective indices. We here present a comprehensive overview of electrodynamics and…
Generic image inpainting aims to complete a corrupted image by borrowing surrounding information, which barely generates novel content. By contrast, multi-modal inpainting provides more flexible and useful controls on the inpainted content,…
Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collections of such strokes to draw virtual 3D shapes. We propose…
Local Binary Pattern (LBP) is a traditional descriptor for texture analysis that gained attention in the last decade. Being robust to several properties such as invariance to illumination translation and scaling, LBPs achieved…
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…
Neural implicit surface reconstruction has achieved remarkable progress recently. Despite resorting to complex radiance modeling, state-of-the-art methods still struggle with textureless and specular surfaces. Different from RGB images,…
This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…