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Adversarial attacking aims to fool deep neural networks with adversarial examples. In the field of natural language processing, various textual adversarial attack models have been proposed, varying in the accessibility to the victim model.…

Computation and Language · Computer Science 2020-09-22 Yuan Zang , Bairu Hou , Fanchao Qi , Zhiyuan Liu , Xiaojun Meng , Maosong Sun

A defender-attacker-target problem with non-moving target is considered. This problem is modeled by a pursuit-evasion zero-sum differential game with linear dynamics and quadratic cost functional. In this game the pursuer is the defender,…

Optimization and Control · Mathematics 2018-03-06 Vladimir Turetsky , Valery Y. Glizer

This research addresses whether the ball's direction after a soccer free-kick can be accurately predicted solely by observing the shooter's kicking technique. To investigate this, we meticulously curated a dataset of soccer players…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Javier Torón-Artiles , Daniel Hernández-Sosa , Oliverio J. Santana , Javier Lorenzo-Navarro , David Freire-Obregón

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult…

Artificial Intelligence · Computer Science 2021-11-25 Atom Scott , Keisuke Fujii , Masaki Onishi

Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically…

Multiagent Systems · Computer Science 2024-10-04 Rory Bunker , Vo Nguyen Le Duy , Yasuo Tabei , Ichiro Takeuchi , Keisuke Fujii

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

Machine Learning · Computer Science 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

In arXiv:2107.05714 the concept of the Voronoi diagram was investigated closely from a theoretical point of view. Then, a physics-driven kinematical method was introduced to produce an improved model for dominance space in soccer. Remaining…

Physics and Society · Physics 2022-02-02 Costas J. Efthimiou , Gregory DeCamillis , Indranil Ghosh

In cybersecurity, attackers range from brash, unsophisticated script kiddies and cybercriminals to stealthy, patient advanced persistent threats. When modeling these attackers, we can observe that they demonstrate different risk-seeking and…

Cryptography and Security · Computer Science 2021-09-27 Erick Galinkin , John Carter , Spiros Mancoridis

Deep learning based visual sensing has achieved attractive accuracy but is shown vulnerable to adversarial example attacks. Specifically, once the attackers obtain the deep model, they can construct adversarial examples to mislead the model…

Computer Vision and Pattern Recognition · Computer Science 2019-05-31 Qun Song , Zhenyu Yan , Rui Tan

Machine learning researchers have long noticed the phenomenon that the model training process will be more effective and efficient when the training samples are densely sampled around the underlying decision boundary. While this observation…

Machine Learning · Computer Science 2021-09-24 Honggang Yu , Shihfeng Zeng , Teng Zhang , Ing-Chao Lin , Yier Jin

Score-based query attacks pose a serious threat to deep learning models by crafting adversarial examples (AEs) using only black-box access to model output scores, iteratively optimizing inputs based on observed loss values. While recent…

Machine Learning · Computer Science 2026-02-10 Yanzhang Fu , Zizheng Guo , Jizhou Luo

Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…

Computer Science and Game Theory · Computer Science 2026-04-20 Jonatha ANSELMI , Bruno Gaujal

In this paper, we propose a study on multi-modal (audio and video) action spotting and classification in soccer videos. Action spotting and classification are the tasks that consist in finding the temporal anchors of events in a video and…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Bastien Vanderplaetse , Stéphane Dupont

This study explores the relationship between the performance of a football team and the topological parameters of temporal passing networks. To achieve this, we propose a method to identify moments of high and low team performance based on…

Physics and Society · Physics 2025-06-13 Andres Chacoma

Autonomous driving (AD) agents generate driving policies based on online perception results, which are obtained at multiple levels of abstraction, e.g., behavior planning, motion planning and control. Driving policies are crucial to the…

Robotics · Computer Science 2022-01-21 Zeyu Zhu , Huijing Zhao

In many real-world complex systems, the behavior can be observed as a collection of discrete events generated by multiple interacting agents. Analyzing the dynamics of these multi-agent systems, especially team sports, often relies on…

Artificial Intelligence · Computer Science 2025-05-23 Rikuhei Umemoto , Keisuke Fujii

We can construct passing networks when we regard a player as a node and a pass as a link in football games. Thus, we can analyze the networks by using tools developed in network science. Among various metrics characterizing a network,…

Physics and Society · Physics 2021-05-07 Genki Ichinose , Tomohiro Tsuchiya , Shunsuke Watanabe

This paper seeks to combine differential game theory with the actor-critic-identifier architecture to determine forward-in-time, approximate optimal controllers for formation tracking in multi-agent systems, where the agents have uncertain…

Systems and Control · Computer Science 2017-07-25 Rushikesh Kamalapurkar , Justin R. Klotz , Patrick Walters , Warren E. Dixon

Traditional approaches to measuring visual exploratory behavior in soccer rely on counting visual exploratory actions (VEAs) based on rapid head movements exceeding 125{\deg}/s, but this method suffer from player position bias (i.e., a…

Machine Learning · Computer Science 2026-02-24 Joris Bekkers
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