Related papers: Analyzing Skill Element in Online Fantasy Cricket
While artificial intelligence (AI)-based decision-making systems are increasingly popular, significant concerns on the potential discrimination during the AI decision-making process have been observed. For example, the distribution of…
Over the years, the concept of leadership has experienced a paradigm shift - from solitary leader (centralized leadership) to de-centralized leadership or distributed leadership. This paper explores the idea that centralized leadership, as…
In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…
There seems to be an upper limit to predicting the outcome of matches in (semi-)professional sports. Recent work has proposed that this is due to chance and attempts have been made to simulate the distribution of win percentages to identify…
Daily fantasy sports (DFS) are weekly or daily online contests where real-game performances of individual players are converted to fantasy points (FPTS). Users select players for their lineup to maximize their FPTS within a set player…
Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…
Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…
Among the factors of production, human capital or skilled manpower is the one that keeps evolving and adapts to changing conditions and resources. This adaptability makes human capital the most crucial factor in ensuring a sustainable…
Any sports competition needs a timetable, specifying when and where teams meet each other. The recent International Timetabling Competition (ITC2021) on sports timetabling showed that, although it is possible to develop general algorithms,…
Team formation is ubiquitous in many sectors: education, labor markets, sports, etc. A team's success depends on its members' latent types, which are not directly observable but can be (partially) inferred from past performances. From the…
Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows…
This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…
In this paper, we study the problem of learning the skill distribution of a population of agents from observations of pairwise games in a tournament. These games are played among randomly drawn agents from the population. The agents in our…
In this paper we examine problems motivated by on-line financial problems and stochastic games. In particular, we consider a sequence of entirely arbitrary distinct values arriving in random order, and must devise strategies for selecting…
Rooted in collaborative efforts, cybersecurity spans the scope of cyber competitions and warfare. Despite extensive research into team strategy in sports and project management, empirical study in cyber-security is minimal. This gap…
Online competitive games have become a mainstream entertainment platform. To create a fair and exciting experience, these games use rating systems to match players with similar skills. While there has been an increasing amount of research…
This paper aims to reduce randomness in football by analysing the role of lineups in final scores using machine learning prediction models we have developed. Football clubs invest millions of dollars on lineups and knowing how individual…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
Aiming to overcome some of the limitations of worst-case analysis, the recently proposed framework of "algorithms with predictions" allows algorithms to be augmented with a (possibly erroneous) machine-learned prediction that they can use…
We develop a dynamic multi-agent model of an interbank payment system where banks choose their level of available funds on the basis of private payoff maximisation. The model consists of the repetition of a simultaneous move stage game with…