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Related papers: SegMo: Segment-aligned Text to 3D Human Motion Gen…

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The recent development in multimodal learning has greatly advanced the research in 3D scene understanding in various real-world tasks such as embodied AI. However, most existing studies are facing two common challenges: 1) they are short of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Xueying Jiang , Lewei Lu , Ling Shao , Shijian Lu

We present Lang2Motion, a framework for language-guided point trajectory generation by aligning motion manifolds with joint embedding spaces. Unlike prior work focusing on human motion or video synthesis, we generate explicit trajectories…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Bishoy Galoaa , Xiangyu Bai , Sarah Ostadabbas

Semantic Segmentation combines two sub-tasks: the identification of pixel-level image masks and the application of semantic labels to those masks. Recently, so-called Foundation Models have been introduced; general models trained on very…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 David Balaban , Justin Medich , Pranay Gosar , Justin Hart

Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-26 German Barquero , Sergio Escalera , Cristina Palmero

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

In this paper, we propose a novel generative network (SegAttnGAN) that utilizes additional segmentation information for the text-to-image synthesis task. As the segmentation data introduced to the model provides useful guidance on the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-27 Yuchuan Gou , Qiancheng Wu , Minghao Li , Bo Gong , Mei Han

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Jiahui Lei , Kyle Genova , George Kopanas , Noah Snavely , Leonidas Guibas

We propose SegVec3D, a novel framework for 3D point cloud instance segmentation that integrates attention mechanisms, embedding learning, and cross-modal alignment. The approach builds a hierarchical feature extractor to enhance geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Zhihan Kang , Boyu Wang

Our goal is to train a generative model of 3D hand motions, conditioned on natural language descriptions specifying motion characteristics such as handshapes, locations, finger/hand/arm movements. To this end, we automatically build pairs…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Léore Bensabath , Mathis Petrovich , Gül Varol

Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Mingjie Wei , Xuemei Xie , Guangming Shi

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from…

Computation and Language · Computer Science 2026-01-29 Gyeom Hwangbo , Hyungjoo Chae , Minseok Kang , Hyeonjong Ju , Soohyun Oh , Jinyoung Yeo

Understanding complex human activities demands the ability to decompose motion into fine-grained, semantic-aligned sub-actions. This motion grounding process is crucial for behavior analysis, embodied AI and virtual reality. Yet, most…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Yunjiao Zhou , Xinyan Chen , Junlang Qian , Lihua Xie , Jianfei Yang

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor…

Human-Computer Interaction · Computer Science 2025-12-11 Nana Wang , Gen Li , Pengfei Ren , Hao Su , Suli Wang

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Zhao Yang , Bing Su , Ji-Rong Wen

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

Recent motion-language models unify tasks like comprehension and generation but operate at a coarse granularity, lacking fine-grained understanding and nuanced control over body parts needed for animation or interaction. This stems from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Bizhu Wu , Jinheng Xie , Wenting Chen , Zhe Kong , Jianfeng Ren , Linlin Shen , Ruibin Bai , Rong Qu

Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Haodong Zhang , ZhiKe Chen , Haocheng Xu , Lei Hao , Xiaofei Wu , Songcen Xu , Zhensong Zhang , Yue Wang , Rong Xiong

Generating 3D human motions from text is a challenging yet valuable task. The key aspects of this task are ensuring text-motion consistency and achieving generation diversity. Although recent advancements have enabled the generation of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Zheng Qin , Yabing Wang , Minghui Yang , Sanping Zhou , Ming Yang , Le Wang