Related papers: SegMo: Segment-aligned Text to 3D Human Motion Gen…
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…
Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…
Text-to-motion generation is driven by learning motion representations for semantic alignment with language. Existing methods rely on either continuous or discrete motion representations. However, continuous representations entangle…
Recently, text-to-motion models have opened new possibilities for creating realistic human motion with greater efficiency and flexibility. However, aligning motion generation with event-level textual descriptions presents unique challenges…
Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…
Current techniques face difficulties in generating motions from intricate semantic descriptions, primarily due to insufficient semantic annotations in datasets and weak contextual understanding. To address these issues, we present…
Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small…
In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a stream of multiple sentences (i.e., paragraph). Previous…
Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without…
Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient…
3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…
Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs…
Multimodal Large Language Models (MLLMs) have shown exceptional capabilities in vision-language tasks; however, effectively integrating image segmentation into these models remains a significant challenge. In this paper, we introduce…
Human motion generation from text prompts has made remarkable progress in recent years. However, existing methods primarily rely on either sequence-level or action-level descriptions due to the absence of fine-grained, part-level motion…
Text-based video segmentation aims to segment the target object in a video based on a describing sentence. Incorporating motion information from optical flow maps with appearance and linguistic modalities is crucial yet has been largely…
Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…
High-quality semantic segmentation relies on three key capabilities: global context modeling, local detail encoding, and multi-scale feature extraction. However, recent methods struggle to possess all these capabilities simultaneously.…
Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting…
We study the problem of segmenting moving objects in unconstrained videos. Given a video, the task is to segment all the objects that exhibit independent motion in at least one frame. We formulate this as a learning problem and design our…
Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted…