Related papers: ALIVE: An Avatar-Lecture Interactive Video Engine …
People often imagine relevant scenes to aid in the writing process. In this work, we aim to utilize visual information for composition in the same manner as humans. We propose a method, LIVE, that makes pre-trained language models (PLMs)…
Entity Resolution (ER) is a critical task for data integration, yet state-of-the-art supervised deep learning models remain impractical for many real-world applications due to their need for massive, expensive-to-obtain labeled datasets.…
While embeddings from multimodal large language models (LLMs) excel as general-purpose representations, their application to dynamic modalities like audio and video remains underexplored. We introduce WAVE (\textbf{u}nified \&…
We propose CLEVER, an active learning system for robust semantic perception with Deep Neural Networks (DNNs). For data arriving in streams, our system seeks human support when encountering failures and adapts DNNs online based on human…
We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However,…
Audio-driven avatar interaction demands real-time, streaming, and infinite-length generation -- capabilities fundamentally at odds with the sequential denoising and long-horizon drift of current diffusion models. We present Live Avatar, an…
Meetings are a common activity in professional contexts, and it remains challenging to endow vocal assistants with advanced functionalities to facilitate meeting management. In this context, a task like active speaker detection can provide…
Artificial intelligence (AI)-driven augmented reality (AR) systems are becoming increasingly integrated into daily life, and with this growth comes a greater need for explainability in real-time user interactions. Traditional explainable AI…
Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way…
This paper presents the experiences in building and implementing a 3D avatar-based virtual world (3D-AVW) as a VLE (3D-AVLE) for the Technological University of the Philippines-Taguig (TUP-T), a higher education institution (HEI) in the…
We present LongLive, a frame-level autoregressive (AR) framework for real-time and interactive long video generation. Long video generation presents challenges in both efficiency and quality. Diffusion and Diffusion-Forcing models can…
Training a supervised neural network classifier typically requires many annotated training samples. Collecting and annotating a large number of data points are costly and sometimes even infeasible. Traditional annotation process uses a…
While Large Video-Language Models (Video-LLMs) have achieved remarkable progress in perception, their reasoning capabilities remain a bottleneck. Existing solutions typically resort to a heavy "data engineering" paradigm-synthesizing…
Video editing has garnered increasing attention alongside the rapid progress of diffusion-based video generation models. As part of these advancements, there is a growing demand for more accessible and controllable forms of video editing,…
Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…
This paper describes a system developed to help University students get more from their online lectures, tutorials, laboratory and other live sessions. We do this by logging their attention levels on their laptops during live Zoom sessions…
We present VOICE, a novel approach to science communication that connects large language models' (LLM) conversational capabilities with interactive exploratory visualization. VOICE introduces several innovative technical contributions that…
Authorship Verification (AV) (do two documents have the same author?) is essential in many real-life applications. AV is often used in privacy-sensitive domains that require an offline proprietary model that is deployed on premises, making…
Contrastive Language-Image Pre-training (CLIP) has significantly boosted the performance of various vision-language tasks by scaling up the dataset with image-text pairs collected from the web. However, the presence of intrinsic noise and…
Vision-Language-Action (VLA) models have shown remarkable progress in embodied tasks recently, but most methods process visual observations independently at each timestep. This history-agnostic design treats robot manipulation as a Markov…