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Related papers: Interact2Ar: Full-Body Human-Human Interaction Gen…

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Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way…

Machine Learning · Computer Science 2026-01-05 Taekyung Ki , Sangwon Jang , Jaehyeong Jo , Jaehong Yoon , Sung Ju Hwang

Interactive humanoid video generation aims to synthesize lifelike visual agents that can engage with humans through continuous and responsive video. Despite recent advances in video synthesis, existing methods often grapple with the…

Text-driven person image generation is an emerging and challenging task in cross-modality image generation. Controllable person image generation promotes a wide range of applications such as digital human interaction and virtual try-on.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-14 Kaiduo Zhang , Muyi Sun , Jianxin Sun , Binghao Zhao , Kunbo Zhang , Zhenan Sun , Tieniu Tan

The primary objective of human activity recognition (HAR) is to infer ongoing human actions from sensor data, a task that finds broad applications in health monitoring, safety protection, and sports analysis. Despite proliferating research,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Hang Xiao , Ying Yu , Jiarui Li , Zhifan Yang , Haotian Tang , Hanyu Liu , Chao Li

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

We present a method to generate video-action pairs that follow text instructions, starting from an initial image observation and the robot's joint states. Our approach automatically provides action labels for video diffusion models,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Liudi Yang , Yang Bai , George Eskandar , Fengyi Shen , Mohammad Altillawi , Dong Chen , Ziyuan Liu , Abhinav Valada

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yingying Fan , Quanwei Yang , Kaisiyuan Wang , Hang Zhou , Yingying Li , Haocheng Feng , Errui Ding , Yu Wu , Jingdong Wang

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zisu Li , Hengye Lyu , Jiaxin Shi , Yufeng Zeng , Mingming Fan , Hanwang Zhang , Chen Liang

Diffusion models revolutionize image generation by leveraging natural language to guide the creation of multimedia content. Despite significant advancements in such generative models, challenges persist in depicting detailed human-object…

Diffusion language models hold the promise of fast parallel generation, while autoregressive (AR) models typically excel in quality due to their causal structure aligning naturally with language modeling. This raises a fundamental question:…

Computation and Language · Computer Science 2025-11-13 Jingyu Liu , Xin Dong , Zhifan Ye , Rishabh Mehta , Yonggan Fu , Vartika Singh , Jan Kautz , Ce Zhang , Pavlo Molchanov

Prediction of human actions in social interactions has important applications in the design of social robots or artificial avatars. In this paper, we focus on a unimodal representation of interactions and propose to tackle interaction…

Neural and Evolutionary Computing · Computer Science 2022-09-13 Louis Airale , Dominique Vaufreydaz , Xavier Alameda-Pineda

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Ronghui Li , Youliang Zhang , Yachao Zhang , Yuxiang Zhang , Mingyang Su , Jie Guo , Ziwei Liu , Yebin Liu , Xiu Li

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads to a situation where it is impossible to know how different…

Long-range human movement generation remains a central challenge in computer vision and graphics. Generating coherent transitions across semantically distinct motion domains remains largely unexplored. This capability is particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Haichao Wang , Alexander Okupnik , Yuxing Han , Gene Wen , Johannes Schneider , Kyriakos Flouris

Diffusion models have demonstrated remarkable synthesis quality and diversity in generating co-speech gestures. However, the computationally intensive sampling steps associated with diffusion models hinder their practicality in real-world…

Graphics · Computer Science 2025-03-24 Yongkang Cheng , Shaoli Huang , Xuelin Chen , Jifeng Ning , Mingming Gong

Text-to-Motion (T2M) generation aims to synthesize realistic and semantically aligned human motion sequences from natural language descriptions. However, current approaches face dual challenges: Generative models (e.g., diffusion models)…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Zhengdao Li , Siheng Wang , Zeyu Zhang , Hao Tang

Recent advances in diffusion models have opened new avenues for research into embodied AI agents and robotics. Despite significant achievements in complex robotic locomotion and skills, mobile manipulation-a capability that requires the…

Robotics · Computer Science 2025-04-03 Sixu Yan , Zeyu Zhang , Muzhi Han , Zaijin Wang , Qi Xie , Zhitian Li , Zhehan Li , Hangxin Liu , Xinggang Wang , Song-Chun Zhu

We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e.,…

Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Renda Li , Xiaohua Qi , Qiang Ling , Jun Yu , Ziyi Chen , Peng Chang , Mei HanJing Xiao

Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true…

Sound · Computer Science 2026-03-10 Yongkang Cheng , Mingjiang Liang , Shaoli Huang , Gaoge Han , Jifeng Ning , Wei Liu