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Benchmarking is a fundamental practice in machine learning (ML) for comparing the performance of classification algorithms. However, traditional evaluation methods often overlook a critical aspect: the joint consideration of dataset…

Machine Learning · Computer Science 2025-04-15 Lucas Cardoso , Vitor Santos , José Ribeiro , Regiane Kawasaki , Ricardo Prudêncio , Ronnie Alves

Prediction and modelling of competitive sports outcomes has received much recent attention, especially from the Bayesian statistics and machine learning communities. In the real world setting of outcome prediction, the seminal \'{E}l\H{o}…

Machine Learning · Statistics 2017-01-30 Franz J. Király , Zhaozhi Qian

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

Multiagent Systems · Computer Science 2024-09-17 Shinkyu Park

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

Artificial Intelligence · Computer Science 2026-04-01 Quanhao Li , Wei Jiang

Matchmaking systems are vital for creating fair matches in online multiplayer games, which directly affects players' satisfactions and game experience. Most of the matchmaking systems largely rely on precise estimation of players' game…

Machine Learning · Computer Science 2022-08-17 Chaoyun Zhang , Kai Wang , Hao Chen , Ge Fan , Yingjie Li , Lifang Wu , Bingchao Zheng

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments…

Computation and Language · Computer Science 2024-06-11 Jinhao Duan , Renming Zhang , James Diffenderfer , Bhavya Kailkhura , Lichao Sun , Elias Stengel-Eskin , Mohit Bansal , Tianlong Chen , Kaidi Xu

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…

Physics and Society · Physics 2025-08-28 Bogdán Asztalos , Boldizsár Balázs , Gergely Palla , Tamás Vicsek

Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…

Human-Computer Interaction · Computer Science 2014-11-07 David Buckley , Ke Chen , Joshua Knowles

Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is…

Machine Learning · Computer Science 2026-02-17 Taiwei Shi , Sihao Chen , Bowen Jiang , Linxin Song , Longqi Yang , Jieyu Zhao

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman

-Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper…

Computer Science and Game Theory · Computer Science 2015-11-09 Marie-Liesse Cauwet , Olivier Teytaud , Hua-Min Liang , Shi-Jim Yen , Hung-Hsuan Lin , I-Chen Wu , Tristan Cazenave , Abdallah Saffidine

Prompt engineering represents a critical bottleneck to harness the full potential of Large Language Models (LLMs) for solving complex tasks, as it requires specialized expertise, significant trial-and-error, and manual intervention. This…

Artificial Intelligence · Computer Science 2025-07-24 Anirudh Nair , Adi Banerjee , Laurent Mombaerts , Matthew Hagen , Tarik Borogovac

Reinforcement learning (RL) is a machine learning approach that trains agents to maximize cumulative rewards through interactions with environments. The integration of RL with deep learning has recently resulted in impressive achievements…

Neural and Evolutionary Computing · Computer Science 2023-08-31 Hui Bai , Ran Cheng , Yaochu Jin

We present a new way of estimation of the role of chance in achieving success, by comparing the empirical data from 100-meter dash competitions (one of the sports disciplines with the most stringent controls of external randomness), with…

Physics and Society · Physics 2020-08-26 Pawel Sobkowicz , Robert H Frank , Alessio E Biondo , Alessandro Pluchino , Andrea Rapisarda

Current alignment methods for Large Language Models (LLMs) rely on compressing vast amounts of human preference data into static, absolute reward functions, leading to data scarcity, noise sensitivity, and training instability. We introduce…

Computation and Language · Computer Science 2026-03-03 Jing Zhao , Ting Zhen , Junwei Bao , Hongfei Jiang , Yang Song

Reinforcement learning (RL) has been successfully applied to solve the problem of finding obstacle-free paths for autonomous agents operating in stochastic and uncertain environments. However, when the underlying stochastic dynamics of the…

Machine Learning · Computer Science 2024-10-29 Sheryl Paul , Jyotirmoy V. Deshmukh

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Large language models (LLMs) have demonstrated remarkable advancements and have attracted significant efforts to develop LLMs into agents capable of executing intricate multi-step decision-making tasks beyond traditional NLP applications.…

Computation and Language · Computer Science 2025-06-10 Yining Ye , Xin Cong , Shizuo Tian , Yujia Qin , Chong Liu , Yankai Lin , Zhiyuan Liu , Maosong Sun
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