Related papers: InstructDubber: Instruction-based Alignment for Ze…
This paper introduces a novel approach to Visual Forced Alignment (VFA), aiming to accurately synchronize utterances with corresponding lip movements, without relying on audio cues. We propose a novel VFA approach that integrates a local…
Zero-shot speaker adaptation aims to clone an unseen speaker's voice without any adaptation time and parameters. Previous researches usually use a speaker encoder to extract a global fixed speaker embedding from reference speech, and…
We introduce the task of isochrony-aware machine translation which aims at generating translations suitable for dubbing. Dubbing of a spoken sentence requires transferring the content as well as the speech-pause structure of the source into…
Supervised visual captioning models typically require a large scale of images or videos paired with descriptions in a specific language (i.e., the vision-caption pairs) for training. However, collecting and labeling large-scale datasets is…
While instruction-tuned language models have demonstrated impressive zero-shot generalization, these models often struggle to generate accurate responses when faced with instructions that fall outside their training set. This paper presents…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
Monocular 3D object detection typically relies on pseudo-labeling techniques to reduce dependency on real-world annotations. Recent advances demonstrate that deterministic linguistic cues can serve as effective auxiliary weak supervision…
While language-guided image manipulation has made remarkable progress, the challenge of how to instruct the manipulation process faithfully reflecting human intentions persists. An accurate and comprehensive description of a manipulation…
Audio-visual generalized zero-shot learning is a rapidly advancing domain that seeks to understand the intricate relations between audio and visual cues within videos. The overarching goal is to leverage insights from seen classes to…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…
The task of Visual Text-to-Speech (VisualTTS), also known as video dubbing, aims to generate speech synchronized with the lip movements in an input video, in additional to being consistent with the content of input text and cloning the…
Despite being (pre)trained on a massive amount of data, state-of-the-art video-language alignment models are not robust to semantically-plausible contrastive changes in the video captions. Our work addresses this by identifying a broad…
Continual learning (CL) empowers pre-trained vision-language models to adapt effectively to novel or previously underrepresented data distributions without comprehensive retraining, enhancing their adaptability and efficiency. While…
Grounding large language models (LLMs) in domain-specific tasks like post-hoc dash-cam driving video analysis is challenging due to their general-purpose training and lack of structured inductive biases. As vision is often the sole modality…
Long-term video understanding requires interpreting complex temporal events and reasoning over procedural activities. While instructional video corpora, like HowTo100M, offer rich resources for model training, they present significant…
Prompt learning has emerged as a valuable technique in enhancing vision-language models (VLMs) such as CLIP for downstream tasks in specific domains. Existing work mainly focuses on designing various learning forms of prompts, neglecting…
Recent advances in audio-driven avatar video generation have significantly enhanced audio-visual realism. However, existing methods treat instruction conditioning merely as low-level tracking driven by acoustic or visual cues, without…
Prior Unsupervised Domain Adaptation (UDA) methods often aim to train a domain-invariant feature extractor, which may hinder the model from learning sufficiently discriminative features. To tackle this, a line of works based on prompt…
Cross-lingual dubbing of lecture videos requires the transcription of the original audio, correction and removal of disfluencies, domain term discovery, text-to-text translation into the target language, chunking of text using target…