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Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

Human-Computer Interaction · Computer Science 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

Human-Computer Interaction · Computer Science 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based…

Human-Computer Interaction · Computer Science 2024-04-23 Anish S. Narkar , Jan J. Michalak , Candace E. Peacock , Brendan David-John

In order to avoid the "Midas Touch" problem, gaze-based interfaces for selection often introduce a dwell time: a fixed amount of time the user must fixate upon an object before it is selected. Past interfaces have used a uniform dwell time…

Human-Computer Interaction · Computer Science 2022-09-07 Zhaokang Chen , Bertram E. Shi

The potential of using gaze as an input modality in the mobile context is growing. While users often encumber themselves by carrying objects and using mobile devices while walking, the impact of encumbrance on gaze input performance remains…

Human-Computer Interaction · Computer Science 2025-12-19 Omar Namnakani , Yasmeen Abdrabou , John H. Williamson , Mohamed Khamis

This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…

Human-Computer Interaction · Computer Science 2020-07-28 Anna Maria Feit , Lukas Vordemann , Seonwook Park , Caterina Bérubé , Otmar Hilliges

Gait adaptation is an important part of gait analysis and its neuronal origin and dynamics has been studied extensively. In neurorehabilitation, it is important as it perturbs neuronal dynamics and allows patients to restore some of their…

Human-Computer Interaction · Computer Science 2021-10-19 Ines Domingos , Guang-Zhong Yang , Fani Deligianni

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan

Extended Reality (XR) interfaces impose both ergonomic and cognitive demands, yet current systems often force a binary choice between hand-based input, which can produce fatigue, and gaze-based input, which is vulnerable to the Midas Touch…

Human-Computer Interaction · Computer Science 2026-03-18 Mohammad Dastgheib , Fatemeh Pourmahdian

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

Human-Computer Interaction · Computer Science 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert

Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…

Human-Computer Interaction · Computer Science 2025-05-30 Yaxiong Lei , Yuheng Wang , Fergus Buchanan , Mingyue Zhao , Yusuke Sugano , Shijing He , Mohamed Khamis , Juan Ye

Wearable devices, such as smartwatches and head-mounted displays, are increasingly used for prolonged tasks like remote learning and work, but sustained interaction often leads to user fatigue, reducing efficiency and engagement. This study…

Machine Learning · Computer Science 2025-06-17 Yikan Wang

Mobile gaze tracking faces a fundamental challenge: maintaining accuracy as users naturally change their postures and device orientations. Traditional calibration approaches, like one-off, fail to adapt to these dynamic conditions, leading…

Human-Computer Interaction · Computer Science 2025-06-06 Yaxiong Lei , Mingyue Zhao , Yuheng Wang , Shijing He , Yusuke Sugano , Mohamed Khamis , Juan Ye

Large Language Models (LLMs) have emerged as powerful learning tools, but they lack awareness of learners' cognitive and physiological states, limiting their adaptability to the user's learning style. Contemporary learning techniques…

Human-Computer Interaction · Computer Science 2026-01-29 Ananya Shukla , Chaitanya Modi , Satvik Bajpai , Siddharth Siddharth

Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays…

Human-Computer Interaction · Computer Science 2025-11-04 Dhruv Bihani , A. K. M. Amanat Ullah , Charles-Olivier Dufresne-Camaro , William Delamare , Khalad Hasan

In this study, we explore how spatial configurations can be reflected in determining the threshold range of Relative Translation Gains (RTGs), a translation gain-based Redirected Walking (RDW) technique that scales the user's movement in…

Human-Computer Interaction · Computer Science 2022-11-01 Dooyoung Kim , Seonji Kim , Jae-eun Shin , Boram Yoon , Jinwook Kim , Jeongmi Lee , Woontack Woo

In Redirected Walking (RDW), resets are an overt method that explicitly interrupts users, and they should be avoided to provide a quality user experience. The number of resets depends on the configuration of the physical environment; thus,…

Human-Computer Interaction · Computer Science 2024-12-24 Sulim Chun , Ho Jung Lee , In-Kwon Lee

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

Current LLM assistants are powerful at answering questions, but they have limited access to the behavioral context that reveals when and where a user is struggling. We present a gaze-grounded multimodal LLM assistant that uses egocentric…

Human-Computer Interaction · Computer Science 2026-04-10 Valdemar Danry , Javier Hernandez , Andrew Wilson , Pattie Maes , Judith Amores
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