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Adaptive user interfaces adapt their contents, presentation, or behavior mostly in a sudden, fluctuating, and abrupt way, which may cause negative effects on the end users, such as cognitive disruption. Instead, adaptivity should be…

Human-Computer Interaction · Computer Science 2024-12-18 Alaa Eddine Anis Sahraoui

Gaze-based interactions offer a potential way for users to naturally engage with mixed reality (XR) interfaces. Black-box machine learning models enabled higher accuracy for gaze-based interactions. However, due to the black-box nature of…

Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to…

Human-Computer Interaction · Computer Science 2025-04-22 Sébastien Riou , Didier Schwab , François Bérard

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study…

Human-Computer Interaction · Computer Science 2018-07-26 Julian Steil , Philipp Müller , Yusuke Sugano , Andreas Bulling

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Enqi Liu , Liyuan Pan , Zhi Gao , Yan Yang , Chenrui Shi , Yang Liu , Jingrong Wu , Qing Li

Gaze input has been a promising substitute for mouse input for point and select interactions. Individuals with severe motor and speech disabilities primarily rely on gaze input for communication. Gaze input also serves as a hands-free input…

Human-Computer Interaction · Computer Science 2022-08-03 Vijay Rajanna , Tracy Hammond

Robot-to-human handovers often rely on static, open-loop strategies (or, at best, approaches that adapt only the position), which generally do not consider how the object will be grasped by the human, thus requiring the user to adapt. This…

Robotics · Computer Science 2026-04-27 Federico Biagi , Dario Onfiani , Simone Silenzi , Cristina Iani , Luigi Biagiotti

This study investigates the task of dwell time prediction and proposes a Transformer framework based on interaction behavior modeling. The method first represents user interaction sequences on the interface by integrating dwell duration,…

Human-Computer Interaction · Computer Science 2025-12-22 Rui Liu , Runsheng Zhang , Shixiao Wang

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception…

Human-Computer Interaction · Computer Science 2026-03-02 Tanja Kojić , Nathan Kirchner , Maurizio Vergari , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

Gait recognition is emerging as a promising and innovative area within the field of computer vision, widely applied to remote person identification. Although existing gait recognition methods have achieved substantial success in controlled…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Zhengxian Wu , Chuanrui Zhang , Hangrui Xu , Peng Jiao , Haoqian Wang

For graphical user interface (UI) design, it is important to understand what attracts visual attention. While previous work on saliency has focused on desktop and web-based UIs, mobile app UIs differ from these in several respects. We…

Human-Computer Interaction · Computer Science 2021-01-25 Luis A. Leiva , Yunfei Xue , Avya Bansal , Hamed R. Tavakoli , Tuğçe Köroğlu , Niraj R. Dayama , Antti Oulasvirta

Automating parts of the user interface (UI) design process has been a longstanding challenge. We present an automated technique for optimizing the layouts of mobile UIs. Our method uses gradient descent on a neural network model of task…

Human-Computer Interaction · Computer Science 2020-02-26 Peitong Duan , Casimir Wierzynski , Lama Nachman

This paper investigates how the size of virtual space and objects within it affect the threshold range of relative translation gains, a Redirected Walking (RDW) technique that scales the user's movement in virtual space in different ratios…

Human-Computer Interaction · Computer Science 2022-01-13 Dooyoung Kim , Jinwook Kim , Jae-eun Shin , Boram Yoon , Jeongmi Lee , Woontack Woo

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Human-Computer Interaction · Computer Science 2025-04-17 Björn Rene Severitt , Yannick Sauer , Alexander Neugebauer , Rajat Agarwala , Nora Castner , Siegfried Wahl

Redirected walking utilizes gain adjustments within perceptual thresholds to allow natural navigation in large scale virtual environments within confined physical environments. Previous research has found that when users are distracted by…

Human-Computer Interaction · Computer Science 2025-10-31 Ling-Long Zou , Qiang Tong , Er-Xia Luo , Sen-Zhe Xu , Song-Hai Zhang , Fang-Lue Zhang

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital information during activities like walking or jogging. In this…

Human-Computer Interaction · Computer Science 2026-04-08 Pavel Manakhov , Hans Gellersen

Dwelling is an essential task to be performed to select keys from an on-screen keyboard present in the eye typing interface. This selection task can be performed by fixing eye gaze on a key for a prolonged time. Spending sufficient amount…

Human-Computer Interaction · Computer Science 2016-01-26 Sayan Sarcar

In this paper, we introduce a tilting interface that controls direction based applications in ubiquitous environments. A tilt interface is useful for situations that require remote and quick interactions or that are executed in public…

Human-Computer Interaction · Computer Science 2019-08-14 Ayman Atia , Jiro Tanaka

In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection…

Human-Computer Interaction · Computer Science 2022-05-17 Toshiya Isomoto , Shota Yamanaka , Buntarou Shizuki