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3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

Uni-modal identification systems are vulnerable to errors in sensor data collection and are therefore more likely to misidentify subjects. For instance, relying on data solely from an RGB face camera can cause problems in poorly lit…

Computer Vision and Pattern Recognition · Computer Science 2020-08-11 Thomas Truong , Jonathan Graf , Svetlana Yanushkevich

Multi-face alignment aims to identify geometry structures of multiple faces in an image, and its performance is essential for the many practical tasks, such as face recognition, face tracking, and face animation. In this work, we present a…

Computer Vision and Pattern Recognition · Computer Science 2019-05-16 Yuxiang Wu , Zehua Cheng , Bin Huang , Yiming Chen , Xinghui Zhu , Weiyang Wang

We propose an effective structured learning based approach to the problem of person re-identification which outperforms the current state-of-the-art on most benchmark data sets evaluated. Our framework is built on the basis of multiple…

Computer Vision and Pattern Recognition · Computer Science 2015-03-06 Sakrapee Paisitkriangkrai , Chunhua Shen , Anton van den Hengel

Existing diffusion models show great potential for identity-preserving generation. However, personalized portrait generation remains challenging due to the diversity in user profiles, including variations in appearance and lighting…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Han Yang , Enis Simsar , Sotiris Anagnostidis , Yanlong Zang , Thomas Hofmann , Ziwei Liu

Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Ronghui Li , Youliang Zhang , Yachao Zhang , Yuxiang Zhang , Mingyang Su , Jie Guo , Ziwei Liu , Yebin Liu , Xiu Li

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

Robust online multi-person tracking requires the correct associations of online detection responses with existing trajectories. We address this problem by developing a novel appearance modeling approach to provide accurate appearance…

Computer Vision and Pattern Recognition · Computer Science 2017-03-14 Min Yang , Yunde Jia

This paper introduces a novel method for determining the best room to place an object in, for embodied scene rearrangement. While state-of-the-art approaches rely on large language models (LLMs) or reinforcement learned (RL) policies for…

Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Kangsheng Wang , Yuhang Li , Chengwei Ye , Yufei Lin , Huanzhen Zhang , Bohan Hu , Linuo Xu , Shuyan Liu

In a real world environment, person re-identification (Re-ID) is a challenging task due to variations in lighting conditions, viewing angles, pose and occlusions. Despite recent performance gains, current person Re-ID algorithms still…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Amena Khatun , Simon Denman , Sridha Sridharan , Clinton Fookes

Estimating 3D full-body pose from sparse sensor data is a pivotal technique employed for the reconstruction of realistic human motions in Augmented Reality and Virtual Reality. However, translating sparse sensor signals into comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Feiyu Yao , Zongkai Wu , Li Yi

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Multi-task learning is a method for improving the generalizability of multiple tasks. In order to perform multiple classification tasks with one neural network model, the losses of each task should be combined. Previous studies have mostly…

Machine Learning · Computer Science 2018-10-03 Myungsu Chae , Tae-Ho Kim , Young Hoon Shin , June-Woo Kim , Soo-Young Lee

Multi-disease diagnosis using multi-modal data like electronic health records and medical imaging is a critical clinical task. Although existing deep learning methods have achieved initial success in this area, a significant gap persists…

Multimedia · Computer Science 2025-09-22 Yueheng Jiang , Peng Zhang

This report introduces PixelBytes Embedding, a novel approach for unified multimodal representation learning. Our method captures diverse inputs in a single, cohesive representation, enabling emergent properties for multimodal sequence…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Fabien Furfaro

Multi-person pose estimation generally follows top-down and bottom-up paradigms. Both of them use an extra stage ($\boldsymbol{e.g.,}$ human detection in top-down paradigm or grouping process in bottom-up paradigm) to build the relationship…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Yabo Xiao , Xiaojuan Wang , Dongdong Yu , Kai Su , Lei Jin , Mei Song , Shuicheng Yan , Jian Zhao

We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Aggelina Chatziagapi , Grigorios G. Chrysos , Dimitris Samaras

With the advancement of IoT and artificial intelligence technologies, and the need for rapid application growth in fields such as security entrance control and financial business trade, facial information processing has become an important…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Tianping Li , Zhifeng Liu , Jianping Qiao
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