Related papers: EverybodyDance: Bipartite Graph-Based Identity Cor…
Multiple object tracking (MOT) is a crucial task in computer vision society. However, most tracking-by-detection MOT methods, with available detected bounding boxes, cannot effectively handle static, slow-moving and fast-moving camera…
There are extensive studies focusing on the application scenario that all the bipartite cohesive subgraphs need to be discovered in a bipartite graph. However, we observe that, for some applications, one is interested in finding bipartite…
Generalizable person re-identification (re-ID) has attracted growing attention due to its powerful adaptation capability in the unseen data domain. However, existing solutions often neglect either crossing cameras (e.g., illumination and…
Person re-identification (ReID) suffers from a lack of large-scale high-quality training data due to challenges in data privacy and annotation costs. While previous approaches have explored pedestrian generation for data augmentation, they…
The task of person re-identification (ReID) is to match images of the same person over multiple non-overlapping camera views. Due to the variations in visual factors, previous works have investigated how the person identity, body parts, and…
Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not align well with its body movements, it may weaken the perception of the character as…
Text-driven image editing has achieved remarkable success in following single instructions. However, real-world scenarios often involve complex, multi-step instructions, particularly ``chain'' instructions where operations are…
Human motion transfer (HMT) aims to generate a video clip for the target subject by imitating the source subject's motion. Although previous methods have achieved good results in synthesizing good-quality videos, they lose sight of…
We present a novel bipartite graph reasoning Generative Adversarial Network (BiGraphGAN) for two challenging tasks: person pose and facial image synthesis. The proposed graph generator consists of two novel blocks that aim to model the…
A typical pipeline for multi-object tracking (MOT) is to use a detector for object localization, and following re-identification (re-ID) for object association. This pipeline is partially motivated by recent progress in both object…
Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its…
Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have…
This paper tackles a key issue in the interpretation of scientific figures: the fine-grained alignment of text and figures. It advances beyond prior research that primarily dealt with straightforward, data-driven visualizations such as bar…
Many studies in vision tasks have aimed to create effective embedding spaces for single-label object prediction within an image. However, in reality, most objects possess multiple specific attributes, such as shape, color, and length, with…
Multimodal pre-training breaks down the modality barriers and allows the individual modalities to be mutually augmented with information, resulting in significant advances in representation learning. However, graph modality, as a very…
In this paper, we tackle the problem of multibody SLAM from a monocular camera. The term multibody, implies that we track the motion of the camera, as well as that of other dynamic participants in the scene. The quintessential challenge in…
Most current action recognition methods heavily rely on appearance information by taking an RGB sequence of entire image regions as input. While being effective in exploiting contextual information around humans, e.g., human appearance and…
Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…
Egocentric videos capture scenes from a wearer's viewpoint, resulting in dynamic backgrounds, frequent motion, and occlusions, posing challenges to accurate keystep recognition. We propose a flexible graph-learning framework for…
In the past few years, there has been a dramatic growth in e-manga (electronic Japanese-style comics). Faced with the booming demand for manga research and the large amount of unlabeled manga data, we raised a new task, called unsupervised…