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Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

Point clouds are often sparse and incomplete, which imposes difficulties for real-world applications. Existing shape completion methods tend to generate rough shapes without fine-grained details. Considering this, we introduce a two-branch…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Xiaogang Wang , Marcelo H Ang , Gim Hee Lee

Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…

Networking and Internet Architecture · Computer Science 2023-08-09 Wenhan Yu , Jun Zhao

This work introduces ABE-VVS, a framework that performs attribute based selective coordinate encryption for point cloud based volumetric video streaming, enabling lightweight yet effective digital rights management (DRM). Rather than…

Cryptography and Security · Computer Science 2026-01-15 Mohammad Waquas Usmani , Susmit Shannigrahi , Michael Zink

Balancing temporal resolution and spatial detail under limited compute budget remains a key challenge for video-based multi-modal large language models (MLLMs). Existing methods typically compress video representations using predefined…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Min Shi , Shihao Wang , Chieh-Yun Chen , Jitesh Jain , Kai Wang , Junjun Xiong , Guilin Liu , Zhiding Yu , Humphrey Shi

Autonomous vehicles operate in highly dynamic environments necessitating an accurate assessment of which aspects of a scene are moving and where they are moving to. A popular approach to 3D motion estimation, termed scene flow, is to employ…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Philipp Jund , Chris Sweeney , Nichola Abdo , Zhifeng Chen , Jonathon Shlens

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

Networking and Internet Architecture · Computer Science 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

In recent years, there have been several advancements in the task of image super-resolution using the state of the art Deep Learning-based architectures. Many super-resolution-based techniques previously published, require high-end and…

Image and Video Processing · Electrical Eng. & Systems 2022-04-12 Koushik Sivarama Krishnan , Karthik Sivarama Krishnan

AI-generated content has attracted lots of attention recently, but photo-realistic video synthesis is still challenging. Although many attempts using GANs and autoregressive models have been made in this area, the visual quality and length…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yingqing He , Tianyu Yang , Yong Zhang , Ying Shan , Qifeng Chen

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

This work focuses on low bitrate video streaming scenarios (e.g. 50 - 200Kbps) where the video quality is severely compromised. We present a family of novel deep generative models for enhancing perceptual video quality of such streams by…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Tejas Khot , Nataliya Shapovalova , Silviu Andrei , Walterio Mayol-Cuevas

Emotion recognition from facial expressions is tremendously useful, especially when coupled with smart devices and wireless multimedia applications. However, the inadequate network bandwidth often limits the spatial resolution of the…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Bowen Cheng , Zhangyang Wang , Zhaobin Zhang , Zhu Li , Ding Liu , Jianchao Yang , Shuai Huang , Thomas S. Huang

The 4D millimeter-wave (mmWave) radar, with its robustness in extreme environments, extensive detection range, and capabilities for measuring velocity and elevation, has demonstrated significant potential for enhancing the perception…

Robotics · Computer Science 2024-05-09 Zeyu Han , Junkai Jiang , Xiaokang Ding , Qingwen Meng , Shaobing Xu , Lei He , Jianqiang Wang

Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Numair Khan , Eric Penner , Douglas Lanman , Lei Xiao

Existing LiDAR-Camera fusion methods have achieved strong results in 3D object detection. To address the sparsity of point clouds, previous approaches typically construct spatial pseudo point clouds via depth completion as auxiliary input…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Jijun Wang , Yan Wu , Yujian Mo , Junqiao Zhao , Jun Yan , Yinghao Hu

Most scanning LiDAR sensors generate a sequence of point clouds in real-time. While conventional 3D object detectors use a set of unordered LiDAR points acquired over a fixed time interval, recent studies have revealed that substantial…

Computer Vision and Pattern Recognition · Computer Science 2022-12-22 Junho Koh , Junhyung Lee , Youngwoo Lee , Jaekyum Kim , Jun Won Choi

Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however,…

Human-Computer Interaction · Computer Science 2019-04-15 Patrick Stotko , Stefan Krumpen , Matthias B. Hullin , Michael Weinmann , Reinhard Klein

Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow…

Networking and Internet Architecture · Computer Science 2022-08-18 Maxim Susloparov , Artem Krasilov , Evgeny Khorov

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

Multimedia · Computer Science 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang