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Path Planning and target searching in a three-dimensional environment is a challenging task in the field of robotics. It is an optimization problem as the path from source to destination has to be optimal. This paper aims to generate a…

Artificial Intelligence · Computer Science 2019-11-07 Devansh Verma , Priyansh Saxena , Ritu Tiwari

Recent work in the construction of 3D scene graphs has enabled mobile robots to build large-scale metric-semantic hierarchical representations of the world. These detailed models contain information that is useful for planning, however an…

Robotics · Computer Science 2024-11-12 Aaron Ray , Christopher Bradley , Luca Carlone , Nicholas Roy

Aligning 3D scene graphs is a crucial initial step for several applications in robot navigation and embodied perception. Current methods in 3D scene graph alignment often rely on single-modality point cloud data and struggle with incomplete…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Binod Singh , Sayan Deb Sarkar , Iro Armeni

Searching for objects in indoor organized environments such as homes or offices is part of our everyday activities. When looking for a target object, we jointly reason about the rooms and containers the object is likely to be in; the same…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Andrey Kurenkov , Roberto Martín-Martín , Jeff Ichnowski , Ken Goldberg , Silvio Savarese

Hierarchical structures of motion exist across research fields, including computer vision, graphics, and robotics, where complex dynamics typically arise from coordinated interactions among simpler motion components. Existing methods to…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Cheng Zheng , William Koch , Baiang Li , Felix Heide

Exploration of unknown scenes before human entry is essential for safety and efficiency in numerous scenarios, e.g., subterranean exploration, reconnaissance, search and rescue missions. Fleets of autonomous robots are particularly suitable…

Robotics · Computer Science 2024-06-10 Zhuoli Tian , Yuyang Zhang , Jinsheng Wei , Meng Guo

Dynamic Scene Graphs (DSGs) provide a structured representation of hierarchical, interconnected environments, but current approaches struggle to capture stochastic dynamics, partial observability, and multi-agent activity. These aspects are…

Robotics · Computer Science 2025-10-13 Lars Ohnemus , Nils Hantke , Max Weißer , Kai Furmans

Being able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Ce Zhang , Simon Stepputtis , Joseph Campbell , Katia Sycara , Yaqi Xie

In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end,…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Tomu Tahara , Takashi Seno , Gaku Narita , Tomoya Ishikawa

Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world…

Graphics · Computer Science 2026-03-31 Minzhang Li , Kuixiang Shao , Xuebing Li , Yuyang Jiao , Yinuo Bai , Hengan Zhou , Sixian Shen , Jiayuan Gu , Jingyi Yu

The enhanced mobility brought by legged locomotion empowers quadrupedal robots to navigate through complex and unstructured environments. However, optimizing agile locomotion while accounting for the varying energy costs of traversing…

In robot navigation, generalizing quickly to unseen environments is essential. Hierarchical methods inspired by human navigation have been proposed, typically consisting of a high-level landmark proposer and a low-level controller. However,…

Robotics · Computer Science 2021-06-08 Chengguang Xu , Christopher Amato , Lawson L. S. Wong

3D semantic scene graphs are a powerful holistic representation as they describe the individual objects and depict the relation between them. They are compact high-level graphs that enable many tasks requiring scene reasoning. In real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Shun-Cheng Wu , Keisuke Tateno , Nassir Navab , Federico Tombari

General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Pengxin Xu , Xincheng Lin , Luping Xiao , Qing Jiang , Meishan Zhang , Hao Fei , Shanghang Zhang , Xingyu Chen

We propose a hierarchical reinforcement learning (HRL) framework for efficient Navigation Among Movable Obstacles (NAMO) using a mobile manipulator. Our approach combines interaction-based obstacle property estimation with structured…

Robotics · Computer Science 2025-06-19 Taegeun Yang , Jiwoo Hwang , Jeil Jeong , Minsung Yoon , Sung-Eui Yoon

Mapping is crucial for spatial reasoning, planning and robot navigation. Existing approaches range from metric, which require precise geometry-based optimization, to purely topological, where image-as-node based graphs lack explicit…

Robotics · Computer Science 2024-05-10 Sourav Garg , Krishan Rana , Mehdi Hosseinzadeh , Lachlan Mares , Niko Sünderhauf , Feras Dayoub , Ian Reid

Navigating cluttered environments is a challenging task for any mobile system. Existing approaches for ground-based mobile systems primarily focus on small wheeled robots, which face minimal constraints with overhanging obstacles and cannot…

Robotics · Computer Science 2024-10-24 Monisha Mushtary Uttsha , Cedric Le Gentil , Lan Wu , Teresa Vidal-Calleja

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Embodied agents are expected to assist humans by actively exploring unknown environments and reasoning about spatial contexts. When deployed in real life, agents often face sequential tasks where each new task follows the completion of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Zhongyi Cai , Yi Du , Chen Wang , Yu Kong

Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-11 Fan Lu , Kwan-Yee Lin , Yan Xu , Hongsheng Li , Guang Chen , Changjun Jiang
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