English
Related papers

Related papers: KlingAvatar 2.0 Technical Report

200 papers

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

We present TempoMaster, a novel framework that formulates long video generation as next-frame-rate prediction. Specifically, we first generate a low-frame-rate clip that serves as a coarse blueprint of the entire video sequence, and then…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yukuo Ma , Cong Liu , Junke Wang , Junqi Liu , Haibin Huang , Zuxuan Wu , Chi Zhang , Xuelong Li

Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose \textbf{VideoMAR}, a concise and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Hu Yu , Biao Gong , Hangjie Yuan , DanDan Zheng , Weilong Chai , Jingdong Chen , Kecheng Zheng , Feng Zhao

Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yu Yang , Yue Liao , Jianbiao Mei , Baisen Wang , Xuemeng Yang , Licheng Wen , Jiangning Zhang , Xiangtai Li , Liang Lv , Hanlin Chen , Botian Shi , Yong Liu , Shuicheng Yan , Gim Hee Lee

Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Jingchao Wu , Zejian Kang , Haibo Liu , Yuanchen Fei , Xiangru Huang

Temporal modeling is crucial for various video learning tasks. Most recent approaches employ either factorized (2D+1D) or joint (3D) spatial-temporal operations to extract temporal contexts from the input frames. While the former is more…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Yizhou Zhao , Zhenyang Li , Xun Guo , Yan Lu

Current vision-language models (VLMs) have demonstrated remarkable capabilities across diverse video understanding applications. Designing VLMs for video inputs requires effectively modeling the temporal dimension (i.e. capturing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Lingyu Kong , Hongzhi Zhang , Jingyuan Zhang , Jianzhao Huang , Kunze Li , Qi Wang , Fuzheng Zhang

This paper focuses on self-supervised video representation learning. Most existing approaches follow the contrastive learning pipeline to construct positive and negative pairs by sampling different clips. However, this formulation tends to…

Computer Vision and Pattern Recognition · Computer Science 2022-04-04 Rui Qian , Weiyao Lin , John See , Dian Li

Video Question Answering (VideoQA) has been significantly advanced from the scaling of recent Large Language Models (LLMs). The key idea is to convert the visual information into the language feature space so that the capacity of LLMs can…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Junting Pan , Ziyi Lin , Yuying Ge , Xiatian Zhu , Renrui Zhang , Yi Wang , Yu Qiao , Hongsheng Li

The creation of a parameterized stylized character involves careful selection of numerous parameters, also known as the "avatar vectors" that can be interpreted by the avatar engine. Existing unsupervised avatar vector estimation methods…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Shizun Wang , Weihong Zeng , Xu Wang , Hao Yang , Li Chen , Yi Yuan , Yunzhao Zeng , Min Zheng , Chuang Zhang , Ming Wu

We present DreamAvatar, a text-and-shape guided framework for generating high-quality 3D human avatars with controllable poses. While encouraging results have been reported by recent methods on text-guided 3D common object generation,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…

Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying…

Graphics · Computer Science 2025-07-25 SeungJun Moon , Hah Min Lew , Seungeun Lee , Ji-Su Kang , Gyeong-Moon Park

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Alireza Javanmardi , Pragati Jaiswal , Tewodros Amberbir Habtegebrial , Christen Millerdurai , Shaoxiang Wang , Alain Pagani , Didier Stricker

Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Zhanfeng Liao , Yuelang Xu , Zhe Li , Qijing Li , Boyao Zhou , Ruifeng Bai , Di Xu , Hongwen Zhang , Yebin Liu

Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Zhiyuan Ma , Xiangyu Zhu , Guojun Qi , Zhen Lei , Lei Zhang

Learning a robust video Variational Autoencoder (VAE) is essential for reducing video redundancy and facilitating efficient video generation. Directly applying image VAEs to individual frames in isolation can result in temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Yazhou Xing , Yang Fei , Yingqing He , Jingye Chen , Jiaxin Xie , Xiaowei Chi , Qifeng Chen

Building video world models upon pretrained video generation systems represents an important yet challenging step toward general spatiotemporal intelligence. A world model should possess three essential properties: controllability,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Jianxiong Gao , Zhaoxi Chen , Xian Liu , Junhao Zhuang , Chengming Xu , Jianfeng Feng , Yu Qiao , Yanwei Fu , Chenyang Si , Ziwei Liu

Since the beginning of the COVID-19 pandemic, remote conferencing and school-teaching have become important tools. The previous applications aim to save the commuting cost with real-time interactions. However, our application is going to…

Artificial Intelligence · Computer Science 2022-10-14 Aolan Sun , Xulong Zhang , Tiandong Ling , Jianzong Wang , Ning Cheng , Jing Xiao