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Training deep learning models for corneal optical coherence tomography (OCT) imaging is limited by the availability of large, well-annotated datasets. We present a configurable Monte Carlo simulation framework that generates synthetic…

Image and Video Processing · Electrical Eng. & Systems 2026-02-04 Jinglun Yu , Yaning Wang , Rosalinda Xiong , Ziyi Huang , Kristina Irsch , Jin U. Kang

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra

To understand how well a proposed augmented reality (AR) solution works, existing papers often conducted tailored and isolated evaluations for specific AR tasks, e.g., depth or lighting estimation, and compared them to easy-to-setup…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-18 Ashkan Ganj , Yiqin Zhao , Federico Galbiati , Tian Guo

Monocular depth estimation, enabled by self-supervised learning, is a key technique for 3D perception in computer vision. However, it faces significant challenges in real-world scenarios, which encompass adverse weather variations, motion…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Runze Chen , Haiyong Luo , Fang Zhao , Jingze Yu , Yupeng Jia , Juan Wang , Xuepeng Ma

Vision-Language Models (VLMs) offer a promising path toward interpretable medical diagnosis by allowing users to ask about clinical explanations alongside predictions and across different modalities. However, training VLMs for detailed…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Chenjun Li , Cheng Wan , Laurin Lux , Alexander Berger , Richard B. Rosen , Martin J. Menten , Johannes C. Paetzold

The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at addressing the problem of complex scene understanding lack representational…

Computer Vision and Pattern Recognition · Computer Science 2018-02-20 Zachary A. Daniels , Dimitris N. Metaxas

Interactive 3D simulated objects are crucial in AR/VR, animations, and robotics, driving immersive experiences and advanced automation. However, creating these articulated objects requires extensive human effort and expertise, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Long Le , Jason Xie , William Liang , Hung-Ju Wang , Yue Yang , Yecheng Jason Ma , Kyle Vedder , Arjun Krishna , Dinesh Jayaraman , Eric Eaton

We propose manvr3d, a novel VR-ready platform for interactive human-in-the-loop cell tracking. We utilize VR controllers and eye-tracking hardware to facilitate rapid ground truth generation and proofreading for deep learning-based cell…

Human-Computer Interaction · Computer Science 2026-01-06 Samuel Pantze , Jean-Yves Tinevez , Matthew McGinity , Ulrik Günther

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Computational Cannula Microscopy (CCM) is a high-resolution widefield fluorescence imaging approach deep inside tissue, which is minimally invasive. Rather than using conventional lenses, a surgical cannula acts as a lightpipe for both…

Image and Video Processing · Electrical Eng. & Systems 2020-12-02 Ruipeng Guo , Zhimeng Pan , Andrew Taibi , Jason Shepherd , Rajesh Menon

We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

The mapping between the visual input on the retina to the cortical surface, i.e., retinotopic mapping, is an important topic in vision science and neuroscience. Human retinotopic mapping can be revealed by analyzing cortex functional…

Neurons and Cognition · Quantitative Biology 2020-05-27 Yanshuai Tu , Duyan Ta , Zhong-Lin Lu , Yalin Wang

We developed and validated RetinaVR, an affordable and immersive virtual reality simulator for vitreoretinal surgery training, using the Meta Quest 2 VR headset. We focused on four core fundamental skills: core vitrectomy, peripheral…

Human-Computer Interaction · Computer Science 2025-08-15 Fares Antaki , Cédryk Doucet , Daniel Milad , Charles-Édouard Giguère , Benoit Ozell , Karim Hammamji

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Chong Xia , Kai Zhu , Zizhuo Wang , Fangfu Liu , Zhizheng Zhang , Yueqi Duan

Simulations with high accuracy are an essential part of scientific research to accelerate the innovation process. They are especially useful for finding novel approaches or optimizing existing methods. Today, powerful software tools are…

Medical Physics · Physics 2022-08-31 Patrick Vogel , Martin A. Rückert , Thomas Kampf , Volker C. Behr

Results: We present an application that enables the quantitative analysis of multichannel 5-D (x, y, z, t, channel) and large montage confocal fluorescence microscopy images. The image sequences show stem cells together with blood vessels,…

A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…

Sound · Computer Science 2025-05-01 Giso Grimm , Joanna Luberadzka , Volker Hohmann

The human visual color response is driven by specialized cells called cones, which exist in three types, viz. R, G, and B. Software is developed to simulate how color images are displayed for different types of color blindness. Specified…

Human-Computer Interaction · Computer Science 2015-02-13 H. M. de Oliveira , J. Ranhel , R. B. A. Alves

Panoptic 3D reconstruction from a monocular video is a fundamental perceptual task in robotic scene understanding. However, existing efforts suffer from inefficiency in terms of inference speed and accuracy, limiting their practical…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Zhen Zhou , Yunkai Ma , Junfeng Fan , Shaolin Zhang , Fengshui Jing , Min Tan

The simulation of tactile sensation using haptic devices is increasingly investigated in conjunction with simulation and training. In this paper we explore the most popular haptic frameworks and APIs. We provide a comprehensive review and…

Software Engineering · Computer Science 2019-03-08 Dorin M. Popovici , Felix G. Hamza-Lup , Adrian Seitan , Crenguta M. Bogdan