Related papers: Procedural Music Generation Systems in Games
Pattern discovery algorithms in the music domain aim to find meaningful components in musical compositions. Over the years, although many algorithms have been developed for pattern discovery in music data, it remains a challenging task. To…
Machine-generated music (MGM) has emerged as a powerful tool with applications in music therapy, personalised editing, and creative inspiration for the music community. However, its unregulated use threatens the entertainment, education,…
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single-…
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…
In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic…
Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…
We introduce a novel playlist generation algorithm that focuses on the quality of transitions using a recurrent neural network (RNN). The proposed model assumes that optimal transitions between tracks can be modelled and predicted by…
Generating a complex work of art such as a musical composition requires exhibiting true creativity that depends on a variety of factors that are related to the hierarchy of musical language. Music generation have been faced with Algorithmic…
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…
Sound modelling is the process of developing algorithms that generate sound under parametric control. There are a few distinct approaches that have been developed historically including modelling the physics of sound production and…
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.…
Music genre classification is an area that utilizes machine learning models and techniques for the processing of audio signals, in which applications range from content recommendation systems to music recommendation systems. In this…
Text-to-music models have revolutionized the creative landscape, offering new possibilities for music creation. Yet their integration into musicians workflows remains underexplored. This paper presents a case study on how TTM models impact…
Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…
Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm…
Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a…
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…
While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking advantage of…
Parallel to rapid advancements in foundation model research, the past few years have witnessed a surge in music AI applications. As AI-generated and AI-augmented music become increasingly mainstream, many researchers in the music AI…
Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…