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Audio-driven talking head generation faces a fundamental trade-off between personalization and generalization, limiting its practical application. Implicit models often achieve generalization at the cost of structural incoherence, resulting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Shiyu Liu , Kui Jiang , Junjun Jiang , Xianming Liu , Xiaocheng Feng , Hongxun Yao , Qi Tian

Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true…

Sound · Computer Science 2026-03-10 Yongkang Cheng , Mingjiang Liang , Shaoli Huang , Gaoge Han , Jifeng Ning , Wei Liu

Significant progress has been made in vision-language models. However, language-conditioned robotic manipulation for contact-rich tasks remains underexplored, particularly in terms of tactile sensing. To address this gap, we introduce the…

Robotics · Computer Science 2025-03-12 Peng Hao , Chaofan Zhang , Dingzhe Li , Xiaoge Cao , Xiaoshuai Hao , Shaowei Cui , Shuo Wang

Audio-driven human video generation has achieved remarkable success in monologue scenarios, largely driven by advancements in powerful video generation foundation models. Moving beyond monologues, authentic human communication is inherently…

Artificial Intelligence · Computer Science 2026-04-14 Yuzhe Weng , Haotian Wang , Xinyi Yu , Xiaoyan Wu , Haoran Xu , Shan He , Jun Du

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Muhammad Gohar Javed , Chuan Guo , Li Cheng , Xingyu Li

This paper addresses the problem of generating lifelike holistic co-speech motions for 3D avatars, focusing on two key aspects: variability and coordination. Variability allows the avatar to exhibit a wide range of motions even with similar…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Yifei Liu , Qiong Cao , Yandong Wen , Huaiguang Jiang , Changxing Ding

In face-to-face conversations, individuals need to switch between speaking and listening roles seamlessly. Existing 3D talking head generation models focus solely on speaking or listening, neglecting the natural dynamics of interactive…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Ziqiao Peng , Yanbo Fan , Haoyu Wu , Xuan Wang , Hongyan Liu , Jun He , Zhaoxin Fan

Social interactions play a crucial role in shaping human behavior, relationships, and societies. It encompasses various forms of communication, such as verbal conversation, non-verbal gestures, facial expressions, and body language. In this…

Machine Learning · Computer Science 2026-05-13 Alice Zhang , Callihan Bertley , Dawei Liang , Edison Thomaz

Recent advancements in the field of Diffusion Transformers have substantially improved the generation of high-quality 2D images, 3D videos, and 3D shapes. However, the effectiveness of the Transformer architecture in the domain of co-speech…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Xiaofeng Mao , Zhengkai Jiang , Qilin Wang , Chencan Fu , Jiangning Zhang , Jiafu Wu , Yabiao Wang , Chengjie Wang , Wei Li , Mingmin Chi

We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Nicolas Ugrinovic , Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Gregory Rogez , Francesc Moreno-Noguer

Text prompt is the most common way for human-generative AI (GenAI) communication. Though convenient, it is challenging to convey fine-grained and referential intent. One promising solution is to combine text prompts with precise GUI…

Human-Computer Interaction · Computer Science 2026-02-25 Leixian Shen , Yifang Wang , Huamin Qu , Xing Xie , Haotian Li

In this paper, we propose a novel framework, Combo, for harmonious co-speech holistic 3D human motion generation and efficient customizable adaption. In particular, we identify that one fundamental challenge as the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Chao Xu , Mingze Sun , Zhi-Qi Cheng , Fei Wang , Yang Liu , Baigui Sun , Ruqi Huang , Alexander Hauptmann

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jinlu Zhang , Yixin Chen , Zan Wang , Jie Yang , Yizhou Wang , Siyuan Huang

The interactions between human and objects are important for recognizing object-centric actions. Existing methods usually adopt a two-stage pipeline, where object proposals are first detected using a pretrained detector, and then are fed to…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Xunsong Li , Pengzhan Sun , Yangcen Liu , Lixin Duan , Wen Li

Reconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Xianghui Xie , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Lianying Yin , Yijun Wang , Tianyu He , Jinming Liu , Wei Zhao , Bohan Li , Xin Jin , Jianxin Lin

As wearable sensing becomes increasingly pervasive, a key challenge remains: how can we generate natural language summaries from raw physiological signals such as actigraphy - minute-level movement data collected via accelerometers? In this…

Machine Learning · Computer Science 2025-12-29 Aiwei Zhang , Arvind Pillai , Andrew Campbell , Nicholas C. Jacobson

We address the problem of generating realistic 3D human-object interactions (HOIs) driven by textual prompts. To this end, we take a modular design and decompose the complex task into simpler sub-tasks. We first develop a dual-branch…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xiaogang Peng , Yiming Xie , Zizhao Wu , Varun Jampani , Deqing Sun , Huaizu Jiang

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yabiao Wang , Shuo Wang , Jiangning Zhang , Ke Fan , Jiafu Wu , Zhucun Xue , Yong Liu