Related papers: XR Capacity Enhancement through Multi-Connected XR…
Extended Reality (XR) is one of the most important media applications in 5\textsuperscript{th} Generation (5G) and 5G-Advanced. XR traffic is characterized by high data rates with bounded latency constraints, which is challenging for…
We investigate higher-rank transmissions for multi-connected Extended Reality (XR) devices enabled through tethering group (TGr), in which a nearby tethering User Equipment (UE) cooperates with an XR UE via a short-range tethering link…
In this paper, we address the joint performance of eXtended reality (XR) and best effort enhanced mobile broadband (eMBB) traffic for a 5G-Advanced system. Although XR users require stringent throughput and latency performance, operators do…
One of the rapidly emerging services for fifth-generation (5G)-Advanced is eXtended Reality (XR) which combines several immersive experiences and cloud gaming services. Those services are demanding as they call for relatively high data…
Extended reality (XR) applications often perform resource-intensive tasks, which are computed remotely, a process that prioritizes the latency criticality aspect. To this end, this paper shows that through leveraging the power of the…
The next evolutionary step in human-computer interfaces will bring forward immersive digital experiences that submerge users in a 3D world while allowing them to interact with virtual or twin objects. Accordingly, various collaborative…
Extended Reality (XR)-aided teleoperation has shown its potential in improving operating efficiency in mission-critical, rich-information and complex scenarios. The multi-sensory XR devices introduce several new types of traffic with unique…
Extended Reality (XR) services will revolutionize applications over 5th and 6th generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network…
In Extended Reality (XR) applications, high data rates and low latency are crucial for immersive experiences. Uplink transmission in XR is challenging due to the limited antennas and power of lightweight XR devices. To improve data…
In the forthcoming 6G era, extend reality (XR) has been regarded as an emerging application for ultra-reliable and low latency communications (URLLC) with new traffic characteristics and more stringent requirements. In addition to the…
Extended reality (XR) is a key innovation of 5G-advanced and beyond networks. The diverse XR use-cases, including virtual reality, augmented reality, and mixed reality, transform the way humans interact with surrounding environments. Thus,…
The evolution towards future generation of mobile systems and fixed wireless networks is primarily driven by the urgency to support high-bandwidth and low-latency services across various vertical sectors. This endeavor is fueled by…
This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from…
This paper investigates a new model to improve the scalability of low-power long-range (LoRa) networks by allowing multiple end devices (EDs) to simultaneously communicate with multiple multi-antenna gateways on the same frequency band and…
6G networks are composed of subnetworks expected to meet ultra-reliable low-latency communication (URLLC) requirements for mission-critical applications such as industrial control and automation. An often-ignored aspect in URLLC is…
Extended Reality (XR) is one of the major innovations to be introduced in 5G/5G-Advanced communication systems. A combination of augmented reality, virtual reality, and mixed reality, supplemented by cloud gaming, revisits the way how…
Extended reality (XR) is unlocking numerous possibilities and continues attracting individuals and larger groups across different business sectors. With Virtual reality (VR), Augmented reality (AR), or Mixed reality (MR) it is possible to…
Extented Reality (XR) refers to a class of contemporary services that are intertwined with a plethora of rather demanding Quality of Service (QoS) and functional requirements. Despite Kubernetes being the de-facto standard in terms of…
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and…
In this paper, we investigate the combination of non-orthogonal multiple access and millimeter-Wave communications (mmWave-NOMA). A downlink cellular system is considered, where an analog phased array is equipped at both the base station…