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While there have been many proposals on making AI algorithms explainable, few have attempted to evaluate the impact of AI-generated explanations on human performance in conducting human-AI collaborative tasks. To bridge the gap, we propose…

Computers and Society · Computer Science 2019-09-24 Arijit Ray , Yi Yao , Rakesh Kumar , Ajay Divakaran , Giedrius Burachas

We introduce Emergent Trust Learning (ETL), a lightweight, trust-based control algorithm that can be plugged into existing AI agents. It enables these to reach cooperation in competitive game environments under shared resources. Each agent…

Multiagent Systems · Computer Science 2026-03-19 Qianpu Chen , Giulio Barbero , Mike Preuss , Derya Soydaner

Conversational search interfaces, like ChatGPT, offer an interactive, personalized, and engaging user experience compared to traditional search. On the downside, they are prone to cause overtrust issues where users rely on their responses…

Human-Computer Interaction · Computer Science 2025-11-11 Mert Yazan , Frederik Bungaran Ishak Situmeang , Suzan Verberne

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

Optimization and Control · Mathematics 2007-05-23 Denis V. Juriev

During collaborative board games, cohesion represents a key aspect to define a well functionning group. From the success of the task to the developement of interpersonal relationship, this concept covers many aspects of group dynamics. The…

Human-Computer Interaction · Computer Science 2026-03-16 Amine Benamara , Céline Clavel , Brian Ravenet , Nicolas Sabouret , Julien Saunier

Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common…

Quantum Physics · Physics 2019-05-13 Haozhen Situ , Cai Zhang , Fang Yu

A robot operating in isolation needs to reason over the uncertainty in its model of the world and adapt its own actions to account for this uncertainty. Similarly, a robot interacting with people needs to reason over its uncertainty over…

Robotics · Computer Science 2017-08-07 Stefanos Nikolaidis , Jodi Forlizzi , David Hsu , Julie Shah , Siddhartha Srinivasa

We introduce a new model involving TU-games and exogenous structures. Specifically, we consider that each player in a population can choose an element in a strategy set and that, for every possible strategy profile, a TU-game is associated…

Computer Science and Game Theory · Computer Science 2024-02-09 M. Gloria Fiestras-Janeiro , Ignacio García-Jurado , Ana Meca , Manuel A. Mosquera

We present a scalable methodology for evaluating language models in multi-turn interactions, using a suite of collaborative games that require effective communication about private information. This enables an interactive scaling analysis,…

Computation and Language · Computer Science 2026-03-02 Jacob Eisenstein , Fantine Huot , Adam Fisch , Jonathan Berant , Mirella Lapata

To verify the robustness of a program or protocol, it is common in the computer science community to rely on the theoretical framework of game theory. In particular, if one seeks to enforce a desired property, or specification, despite an…

Computer Science and Game Theory · Computer Science 2026-05-20 Léonard Brice

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…

Human-Computer Interaction · Computer Science 2026-02-25 Seyed Hossein Alavi , Zining Wang , Shruthi Chockkalingam , Raymond T. Ng , Vered Shwartz

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

Artificial Intelligence · Computer Science 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

Guilt aversion induces experience of a utility loss in people if they believe they have disappointed others, and this promotes cooperative behaviour in human. In psychological game theory, guilt aversion necessitates modelling of agents…

Artificial Intelligence · Computer Science 2020-09-17 Dung Nguyen , Svetha Venkatesh , Phuoc Nguyen , Truyen Tran

The emergence and maintenance of cooperation within sizable groups of unrelated humans offer many challenges for our understanding. We propose that the humans' capacity of communication, such as how many and how far away the fellows can…

Physics and Society · Physics 2009-09-29 Zi-Gang Huang , Sheng-Jun Wang , Xin-Jian Xu , Ying-Hai Wang

External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in…

Human-Computer Interaction · Computer Science 2024-05-01 Steph Buongiorno , Corey Clark

Naming game simulates the process of naming an object by a single word, in which a population of communicating agents can reach global consensus asymptotically through iteratively pair-wise conversations. We propose an extension of the…

Computation and Language · Computer Science 2020-04-28 Yang Lou , Guanrong Chen , Jianwei Hu

In this paper, we propose and consider the problem of cooperative language acquisition as a particular form of the ad hoc team play problem. We then present a probabilistic model for inferring a speaker's intentions and a listener's…

Machine Learning · Computer Science 2023-05-23 Dylan Cope , Peter McBurney

Large Language Models (LLMs) have demonstrated strong generative capabilities but remain prone to inconsistencies and hallucinations. We introduce Peer Elicitation Games (PEG), a training-free, game-theoretic framework for aligning LLMs…

Machine Learning · Computer Science 2025-10-21 Baiting Chen , Tong Zhu , Jiale Han , Lexin Li , Gang Li , Xiaowu Dai

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

One critical aspect of building human-centered, trustworthy artificial intelligence (AI) systems is maintaining calibrated trust: appropriate reliance on AI systems outperforms both overtrust (e.g., automation bias) and undertrust (e.g.,…

Computation and Language · Computer Science 2026-02-03 Siyu Yan , Lusha Zhu , Jian-Qiao Zhu
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