Related papers: Boosting Skeleton-based Zero-Shot Action Recogniti…
Zero-shot sketch-based image retrieval typically asks for a trained model to be applied as is to unseen categories. In this paper, we question to argue that this setup by definition is not compatible with the inherent abstract and…
We present a general framework for compositional action recognition -- i.e. action recognition where the labels are composed out of simpler components such as subjects, atomic-actions and objects. The main challenge in compositional action…
We present a generative framework for zero-shot action recognition where some of the possible action classes do not occur in the training data. Our approach is based on modeling each action class using a probability distribution whose…
With the rapid development of deep learning algorithms, action recognition in video has achieved many important research results. One issue in action recognition, Zero-Shot Action Recognition (ZSAR), has recently attracted considerable…
Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…
Zero-shot learning (ZSL) endows the computer vision system with the inferential capability to recognize instances of a new category that has never seen before. Two fundamental challenges in it are visual-semantic embedding and domain…
Vision-Language Models (VLMs) excel at zero-shot inference but often degrade under test-time domain shifts. For this reason, episodic test-time adaptation strategies have recently emerged as powerful techniques for adapting VLMs to a single…
Attention Deficit Hyperactivity Disorder (ADHD) is a common neurobehavioral disorder worldwide. While extensive research has focused on machine learning methods for ADHD diagnosis, most research relies on high-cost equipment, e.g., MRI…
Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf…
Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training…
Reinforcement Learning (RL) has achieved remarkable success in various continuous control tasks, such as robot manipulation and locomotion. Different to mainstream RL which makes decisions at individual steps, recent studies have…
In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…
Compositional Zero-Shot Learning (CZSL) aims to recognize novel attribute-object compositions based on the knowledge learned from seen ones. Existing methods suffer from performance degradation caused by the distribution shift of label…
Zero-shot learning (ZSL) aims to recognize objects of novel classes without any training samples of specific classes, which is achieved by exploiting the semantic information and auxiliary datasets. Recently most ZSL approaches focus on…
Precise action localization in untrimmed video is vital for fields such as professional sports and minimally invasive surgery, where the delineation of particular motions in recordings can dramatically enhance analysis. But in many cases,…
3D action recognition - analysis of human actions based on 3D skeleton data - becomes popular recently due to its succinctness, robustness, and view-invariant representation. Recent attempts on this problem suggested to develop RNN-based…
The cognitive system for human action and behavior has evolved into a deep learning regime, and especially the advent of Graph Convolution Networks has transformed the field in recent years. However, previous works have mainly focused on…
The number of categories for action recognition is growing rapidly. It is thus becoming increasingly hard to collect sufficient training data to learn conventional models for each category. This issue may be ameliorated by the increasingly…
In this paper, we study current and upcoming frontiers across the landscape of skeleton-based human action recognition. To study skeleton-action recognition in the wild, we introduce Skeletics-152, a curated and 3-D pose-annotated subset of…
Pre-trained vision-language models (VLMs), such as CLIP, have demonstrated remarkable zero-shot generalization, enabling deployment in a wide range of real-world tasks without additional task-specific training. However, in real deployment…