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Driven by the increasing demand for applications in augmented and virtual reality, egocentric action recognition has emerged as a prominent research area. It is typically divided into two subtasks: recognizing the performed behavior (i.e.,…
World models aim to understand, remember, and predict dynamic visual environments, yet a unified benchmark for evaluating their fundamental abilities remains lacking. To address this gap, we introduce MIND, the first open-domain closed-loop…
In egocentric scenarios, anticipating both the next action and its visual outcome is essential for understanding human-object interactions and for enabling robotic planning. However, existing paradigms fall short of jointly modeling these…
Analyzing instructional interactions between an instructor and a learner who are co-present in the same physical space is a critical problem for educational support and skill transfer. Yet such face-to-face instructional scenes have not…
Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision…
Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…
In this report, we describe our approach to egocentric video object segmentation. Our method combines large-scale visual pretraining from SAM2 with depth-based geometric cues to handle complex scenes and long-term tracking. By integrating…
Egocentric action anticipation consists in understanding which objects the camera wearer will interact with in the near future and which actions they will perform. We tackle the problem proposing an architecture able to anticipate actions…
We propose the use of a proportional-derivative (PD) control based policy learned via reinforcement learning (RL) to estimate and forecast 3D human pose from egocentric videos. The method learns directly from unsegmented egocentric videos…
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
The task of Generic Event Boundary Detection (GEBD) aims to detect moments in videos that are naturally perceived by humans as generic and taxonomy-free event boundaries. Modeling the dynamically evolving temporal and spatial changes in a…
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…
Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the…
We explore how reconciling several foundation models (large language models and vision-language models) with a novel unified memory mechanism could tackle the challenging video understanding problem, especially capturing the long-term…
Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…
We introduce a class of causal video understanding models that aims to improve efficiency of video processing by maximising throughput, minimising latency, and reducing the number of clock cycles. Leveraging operation pipelining and…
Predicting future human behavior from egocentric videos is a challenging but critical task for human intention understanding. Existing methods for forecasting 2D hand positions rely on visual representations and mainly focus on hand-object…
Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that…
We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (recall, tracking), visual reasoning (spatial, temporal, predictive,…