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Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and…
Standard video and movie description tasks abstract away from person identities, thus failing to link identities across sentences. We propose a multi-sentence Identity-Aware Video Description task, which overcomes this limitation and…
Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first…
Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…
Understanding human activity and being able to explain it in detail surpasses mere action classification by far in both complexity and value. The challenge is thus to describe an activity on the basis of its most fundamental constituents,…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and…
Recent progress in legged locomotion has allowed highly dynamic and parkour-like behaviors for robots, similar to their biological counterparts. Yet, these methods mostly rely on egocentric (first-person) perception, limiting their…
With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited…
Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent…
While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer…
Action recognition models have shown a promising capability to classify human actions in short video clips. In a real scenario, multiple correlated human actions commonly occur in particular orders, forming semantically meaningful human…
The emergence of low-cost personal mobiles devices and wearable cameras and the increasing storage capacity of video-sharing websites have pushed forward a growing interest towards first-person videos. Since most of the recorded videos…
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few…
Self-supervised approaches for video have shown impressive results in video understanding tasks. However, unlike early works that leverage temporal self-supervision, current state-of-the-art methods primarily rely on tasks from the image…
Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D…
We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings:…
Understanding human actions from videos of first-person view poses significant challenges. Most prior approaches explore representation learning on egocentric videos only, while overlooking the potential benefit of exploiting existing…
Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…
In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…