Related papers: Sharp Monocular View Synthesis in Less Than a Seco…
Novel view synthesis refers to the problem of synthesizing novel viewpoints of a scene given the images from a few viewpoints. This is a fundamental problem in computer vision and graphics, and enables a vast variety of applications such as…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and…
We present a novel approach to view synthesis using multiplane images (MPIs). Building on recent advances in learned gradient descent, our algorithm generates an MPI from a set of sparse camera viewpoints. The resulting method incorporates…
Sparse representation of 3D images is considered within the context of data reduction. The goal is to produce high quality approximations of 3D images using fewer elementary components than the number of intensity points in the 3D array.…
3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…
We present FaceLift, a novel feed-forward approach for generalizable high-quality 360-degree 3D head reconstruction from a single image. Our pipeline first employs a multi-view latent diffusion model to generate consistent side and back…
Computer vision technologies markedly enhance the automation capabilities of robotic-assisted minimally invasive surgery (RAMIS) through advanced tool tracking, detection, and localization. However, the limited availability of comprehensive…
We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing per-scene…
In this work, we introduce UniGS, a novel 3D Gaussian reconstruction and novel view synthesis model that predicts a high-fidelity representation of 3D Gaussians from arbitrary number of posed sparse-view images. Previous methods often…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our…
Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel…
Recently, Gaussian Splatting has sparked a new trend in the field of computer vision. Apart from novel view synthesis, it has also been extended to the area of multi-view reconstruction. The latest methods facilitate complete, detailed…
We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known camera poses and per scene optimization, or recent feed…
This paper addresses the problem of scale estimation in monocular SLAM by estimating absolute distances between camera centers of consecutive image frames. These estimates would improve the overall performance of classical (not deep) SLAM…
We present a practical and robust deep learning solution for capturing and rendering novel views of complex real world scenes for virtual exploration. Previous approaches either require intractably dense view sampling or provide little to…
Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and…
Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…
Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confined to either dense viewpoint configurations or restricted…
Rotating Synthetic Aperture Radar (ROSAR) can generate a 360$^\circ$ image of its surrounding environment using the collected data from a single moving track. Due to its non-linear track, the Back-Projection Algorithm (BPA) is commonly used…
3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…