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We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they…

Human-Computer Interaction · Computer Science 2024-04-25 Jiayi Hong , Rostyslav Hnatyshyn , Ebrar A. D. Santos , Ross Maciejewski , Tobias Isenberg

Current tools for exploratory data analysis (EDA) require users to manually select data attributes, statistical computations and visual encodings. This can be daunting for large-scale, complex data. We introduce Foresight, a system that…

Databases · Computer Science 2017-07-14 Çağatay Demiralp , Peter J. Haas , Srinivasan Parthasarathy , Tejaswini Pedapati

The increasingly rapid growth of data production and the consequent need to explore data to obtain answers to the most varied questions have promoted the development of tools to facilitate the manipulation and construction of data…

Human-Computer Interaction · Computer Science 2020-02-17 Raul de Araújo Lima , Simone Diniz Junqueira Barbosa

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

In this position paper, we present ideas about creating a next generation framework towards an adaptive interface for data communication and visualisation systems. Our objective is to develop a system that accepts large data sets as inputs…

Human-Computer Interaction · Computer Science 2016-11-15 Grazziela P. Figueredo , Christian Wagner , Jonathan M. Garibaldi , Uwe Aickelin

We explore the effects of data and design considerations through the example case of part-to-whole data relationships. Standard part-to-whole representations like pie charts and stacked bar charts make the relationships of parts to the…

Human-Computer Interaction · Computer Science 2026-01-21 Connor Bailey , Michael Gleicher

In this paper, we describe a research agenda for deriving design principles directly from data. We argue that it is time to go beyond manually curated and applied visualization design guidelines. We propose learning models of visualization…

Human-Computer Interaction · Computer Science 2018-08-17 Bahador Saket , Dominik Moritz , Halden Lin , Victor Dibia , Cagatay Demiralp , Jeffrey Heer

Efficient explorative data analysis systems must take into account both what a user knows and wants to know. This paper proposes a principled framework for interactive visual exploration of relations in data, through views most informative…

Machine Learning · Statistics 2021-07-02 Kai Puolamäki , Emilia Oikarinen , Andreas Henelius

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

Optimization and Control · Mathematics 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

This paper explores an idea of demand-supply balance for smart grids in which consumers are expected to play a significant role. The main objective is to motivate the consumer, by maximizing their benefit both as a seller and a buyer, to…

Computer Science and Game Theory · Computer Science 2013-04-04 Wayes Tushar , Jian A. Zhang , David B. Smith , Sylvie Thiebaux , H. Vincent Poor

The rapid development of tools for acquisition and storage of information has lead to the formation of enormous medical databases. The large quantity of data definitely surpasses the abilities of humans for efficient usage without…

Information Retrieval · Computer Science 2009-04-03 Petar Kormushev

In recent years, a large number of research efforts aimed at the development of machine learning models to predict complex spatial-temporal mobility patterns and their impact on road traffic and infrastructure. However, the utility of these…

Human-Computer Interaction · Computer Science 2020-08-04 Nicolas Tempelmeier , Anzumana Sander , Udo Feuerhake , Martin Löhdefink , Elena Demidova

Visualization design influences how people perceive data patterns, yet most research focuses on low-level analytic tasks, such as finding correlations. The extent to which these perceptual affordances translate to high-level decision-making…

Human-Computer Interaction · Computer Science 2025-05-09 Yixuan Li , Emery D. Berger , Minsuk Kahng , Cindy Xiong Bearfield

Individual neighborhoods within large cities can benefit from independent analysis of public data in the context of ongoing efforts to improve the community. Yet existing tools for public data analysis and visualization are often mismatched…

Computers and Society · Computer Science 2016-10-03 Katie O'Connell , Yeji Lee , Firaz Peer , Shawn M. Staudaher , Alex Godwin , Mackenzie Madden , Ellen Zegura

By optimizing aesthetics, graph diagrams can be generated that are easier to read and understand. However, the challenge lies in identifying suitable aesthetics. We present a novel approach based on repertory grids to explore the design…

Human-Computer Interaction · Computer Science 2020-08-19 David Baum

The aim of visualization is to support people in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge discovery. However, users often have problems…

Human-Computer Interaction · Computer Science 2022-03-22 Christina Stoiber , Markus Wagner , Florian Grassinger , Margit Pohl , Holger Stitz , Marc Streit , Benjamin Potzmann , Wolfgang Aigner

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

Artificial Intelligence · Computer Science 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker

Findings from graphical perception can guide visualization recommendation algorithms in identifying effective visualization designs. However, existing algorithms use knowledge from, at best, a few studies, limiting our understanding of how…

Human-Computer Interaction · Computer Science 2025-01-27 Zehua Zeng , Junran Yang , Dominik Moritz , Jeffrey Heer , Leilani Battle

Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…

Human-Computer Interaction · Computer Science 2020-09-15 Chelsea M. Myers , Jiachi Xie , Jichen Zhu