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Computer-generated visualisations can accompany recorded or live music to create novel audiovisual experiences for audiences. We present a system to streamline the creation of audio-driven visualisations based on audio feature extraction…
Contour maps are an essential tool for exploring spatial features of the terrain, such as distance, directions, and surface gradient among the contour areas. User interactions in contour-based visualizations create approaches to visual…
Graphs are very effective tools in visualizing information and are used in many fields including the medical field. In most developing countries primary care, graphs are used to monitor child growth. These measures are therefore often…
The development and design of visualization solutions that are truly usable is essential for ensuring both their adoption and effectiveness. User-centered design principles, which focus on involving users throughout the entire development…
The digital conversion of information stored in documents is a great source of knowledge. In contrast to the documents text, the conversion of the embedded documents graphics, such as charts and plots, has been much less explored. We…
Tactile graphics are often adapted from visual chart designs, yet many of these encodings do not translate effectively to non-visual exploration. Blind and low-vision (BLV) people employ a variety of physical strategies such as measuring…
Presentation-oriented tasks including formatting and layout design are critical but often neglected aspects of dashboard authoring given their labor intensive nature. In this work, we follow a user-centered design approach to explore ways…
Scalable interactive visual data exploration is crucial in many domains due to increasingly large datasets generated at rapid rates. Details-on-demand provides a useful interaction paradigm for exploring large datasets, where users start at…
Visual information displays are typically composed of multiple visualizations that are used to facilitate an understanding of the underlying data. A common example are dashboards, which are frequently used in domains such as finance,…
Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data…
The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…
Making sense of a visualization requires the reader to consider both the visualization design and the underlying data values. Existing work in the visualization community has largely considered affordances driven by visualization design…
Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…
Text in dashboards plays multiple critical roles, including providing context, offering insights, guiding interactions, and summarizing key information. Despite its importance, most dashboarding tools focus on visualizations and offer…
In this paper, an aggregate game approach is proposed for the modeling and analysis of energy consumption control in smart grid. Since the electricity user's cost function depends on the aggregate load, which is unknown to the end users, an…
As data visualizations have been increasingly applied in mass communication, designers often seek to grasp viewers immediately and motivate them to read more. Such goals, as suggested by previous research, are closely associated with the…
Information visualization is essential in making sense out of large data sets. Often, high-dimensional data are visualized as a collection of points in 2-dimensional space through dimensionality reduction techniques. However, these…
Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…
Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…
With the growth of data sizes, visualizing them becomes more complex. Desktop displays are insufficient for presenting and collaborating on complex data visualizations. Large displays could provide the necessary space to demo or present…